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Class WebGL2RenderingContext

Inheritance
System.Object
JSHandler
WebGLRenderingContextBase
WebGL2RenderingContextBase
WebGL2RenderingContext
Implements
System.IDisposable
Inherited Members
WebGL2RenderingContextBase.IsSupported
WebGL2RenderingContextBase.TexImage2D(UInt32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, IntPtr)
WebGL2RenderingContextBase.TexImage2D(UInt32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, Array)
WebGL2RenderingContextBase.TexImage3D(UInt32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, Array)
WebGL2RenderingContextBase.TexSubImage3D(UInt32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, Array)
WebGL2RenderingContextBase.TexSubImage2D(UInt32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, Array)
WebGL2RenderingContextBase.READ_BUFFER
WebGL2RenderingContextBase.UNPACK_ROW_LENGTH
WebGL2RenderingContextBase.UNPACK_SKIP_ROWS
WebGL2RenderingContextBase.UNPACK_SKIP_PIXELS
WebGL2RenderingContextBase.PACK_ROW_LENGTH
WebGL2RenderingContextBase.PACK_SKIP_ROWS
WebGL2RenderingContextBase.PACK_SKIP_PIXELS
WebGL2RenderingContextBase.COLOR
WebGL2RenderingContextBase.DEPTH
WebGL2RenderingContextBase.STENCIL
WebGL2RenderingContextBase.RED
WebGL2RenderingContextBase.RGB8
WebGL2RenderingContextBase.RGBA8
WebGL2RenderingContextBase.RGB10_A2
WebGL2RenderingContextBase.TEXTURE_BINDING_3D
WebGL2RenderingContextBase.UNPACK_SKIP_IMAGES
WebGL2RenderingContextBase.UNPACK_IMAGE_HEIGHT
WebGL2RenderingContextBase.TEXTURE_3D
WebGL2RenderingContextBase.TEXTURE_WRAP_R
WebGL2RenderingContextBase.MAX_3D_TEXTURE_SIZE
WebGL2RenderingContextBase.UNSIGNED_INT_2_10_10_10_REV
WebGL2RenderingContextBase.MAX_ELEMENTS_VERTICES
WebGL2RenderingContextBase.MAX_ELEMENTS_INDICES
WebGL2RenderingContextBase.TEXTURE_MIN_LOD
WebGL2RenderingContextBase.TEXTURE_MAX_LOD
WebGL2RenderingContextBase.TEXTURE_BASE_LEVEL
WebGL2RenderingContextBase.TEXTURE_MAX_LEVEL
WebGL2RenderingContextBase.MIN
WebGL2RenderingContextBase.MAX
WebGL2RenderingContextBase.DEPTH_COMPONENT24
WebGL2RenderingContextBase.MAX_TEXTURE_LOD_BIAS
WebGL2RenderingContextBase.TEXTURE_COMPARE_MODE
WebGL2RenderingContextBase.TEXTURE_COMPARE_FUNC
WebGL2RenderingContextBase.CURRENT_QUERY
WebGL2RenderingContextBase.QUERY_RESULT
WebGL2RenderingContextBase.QUERY_RESULT_AVAILABLE
WebGL2RenderingContextBase.STREAM_READ
WebGL2RenderingContextBase.STREAM_COPY
WebGL2RenderingContextBase.STATIC_READ
WebGL2RenderingContextBase.STATIC_COPY
WebGL2RenderingContextBase.DYNAMIC_READ
WebGL2RenderingContextBase.DYNAMIC_COPY
WebGL2RenderingContextBase.MAX_DRAW_BUFFERS
WebGL2RenderingContextBase.DRAW_BUFFER0
WebGL2RenderingContextBase.DRAW_BUFFER1
WebGL2RenderingContextBase.DRAW_BUFFER2
WebGL2RenderingContextBase.DRAW_BUFFER3
WebGL2RenderingContextBase.DRAW_BUFFER4
WebGL2RenderingContextBase.DRAW_BUFFER5
WebGL2RenderingContextBase.DRAW_BUFFER6
WebGL2RenderingContextBase.DRAW_BUFFER7
WebGL2RenderingContextBase.DRAW_BUFFER8
WebGL2RenderingContextBase.DRAW_BUFFER9
WebGL2RenderingContextBase.DRAW_BUFFER10
WebGL2RenderingContextBase.DRAW_BUFFER11
WebGL2RenderingContextBase.DRAW_BUFFER12
WebGL2RenderingContextBase.DRAW_BUFFER13
WebGL2RenderingContextBase.DRAW_BUFFER14
WebGL2RenderingContextBase.DRAW_BUFFER15
WebGL2RenderingContextBase.MAX_FRAGMENT_UNIFORM_COMPONENTS
WebGL2RenderingContextBase.MAX_VERTEX_UNIFORM_COMPONENTS
WebGL2RenderingContextBase.SAMPLER_3D
WebGL2RenderingContextBase.SAMPLER_2D_SHADOW
WebGL2RenderingContextBase.FRAGMENT_SHADER_DERIVATIVE_HINT
WebGL2RenderingContextBase.PIXEL_PACK_BUFFER
WebGL2RenderingContextBase.PIXEL_UNPACK_BUFFER
WebGL2RenderingContextBase.PIXEL_PACK_BUFFER_BINDING
WebGL2RenderingContextBase.PIXEL_UNPACK_BUFFER_BINDING
WebGL2RenderingContextBase.FLOAT_MAT2x3
WebGL2RenderingContextBase.FLOAT_MAT2x4
WebGL2RenderingContextBase.FLOAT_MAT3x2
WebGL2RenderingContextBase.FLOAT_MAT3x4
WebGL2RenderingContextBase.FLOAT_MAT4x2
WebGL2RenderingContextBase.FLOAT_MAT4x3
WebGL2RenderingContextBase.SRGB
WebGL2RenderingContextBase.SRGB8
WebGL2RenderingContextBase.SRGB8_ALPHA8
WebGL2RenderingContextBase.COMPARE_REF_TO_TEXTURE
WebGL2RenderingContextBase.RGBA32F
WebGL2RenderingContextBase.RGB32F
WebGL2RenderingContextBase.RGBA16F
WebGL2RenderingContextBase.RGB16F
WebGL2RenderingContextBase.VERTEX_ATTRIB_ARRAY_INTEGER
WebGL2RenderingContextBase.MAX_ARRAY_TEXTURE_LAYERS
WebGL2RenderingContextBase.MIN_PROGRAM_TEXEL_OFFSET
WebGL2RenderingContextBase.MAX_PROGRAM_TEXEL_OFFSET
WebGL2RenderingContextBase.MAX_VARYING_COMPONENTS
WebGL2RenderingContextBase.TEXTURE_2D_ARRAY
WebGL2RenderingContextBase.TEXTURE_BINDING_2D_ARRAY
WebGL2RenderingContextBase.R11F_G11F_B10F
WebGL2RenderingContextBase.UNSIGNED_INT_10F_11F_11F_REV
WebGL2RenderingContextBase.RGB9_E5
WebGL2RenderingContextBase.UNSIGNED_INT_5_9_9_9_REV
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER_MODE
WebGL2RenderingContextBase.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_VARYINGS
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER_START
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER_SIZE
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
WebGL2RenderingContextBase.RASTERIZER_DISCARD
WebGL2RenderingContextBase.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
WebGL2RenderingContextBase.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
WebGL2RenderingContextBase.INTERLEAVED_ATTRIBS
WebGL2RenderingContextBase.SEPARATE_ATTRIBS
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER_BINDING
WebGL2RenderingContextBase.RGBA32UI
WebGL2RenderingContextBase.RGB32UI
WebGL2RenderingContextBase.RGBA16UI
WebGL2RenderingContextBase.RGB16UI
WebGL2RenderingContextBase.RGBA8UI
WebGL2RenderingContextBase.RGB8UI
WebGL2RenderingContextBase.RGBA32I
WebGL2RenderingContextBase.RGB32I
WebGL2RenderingContextBase.RGBA16I
WebGL2RenderingContextBase.RGB16I
WebGL2RenderingContextBase.RGBA8I
WebGL2RenderingContextBase.RGB8I
WebGL2RenderingContextBase.RED_INTEGER
WebGL2RenderingContextBase.RGB_INTEGER
WebGL2RenderingContextBase.RGBA_INTEGER
WebGL2RenderingContextBase.SAMPLER_2D_ARRAY
WebGL2RenderingContextBase.SAMPLER_2D_ARRAY_SHADOW
WebGL2RenderingContextBase.SAMPLER_CUBE_SHADOW
WebGL2RenderingContextBase.UNSIGNED_INT_VEC2
WebGL2RenderingContextBase.UNSIGNED_INT_VEC3
WebGL2RenderingContextBase.UNSIGNED_INT_VEC4
WebGL2RenderingContextBase.INT_SAMPLER_2D
WebGL2RenderingContextBase.INT_SAMPLER_3D
WebGL2RenderingContextBase.INT_SAMPLER_CUBE
WebGL2RenderingContextBase.INT_SAMPLER_2D_ARRAY
WebGL2RenderingContextBase.UNSIGNED_INT_SAMPLER_2D
WebGL2RenderingContextBase.UNSIGNED_INT_SAMPLER_3D
WebGL2RenderingContextBase.UNSIGNED_INT_SAMPLER_CUBE
WebGL2RenderingContextBase.UNSIGNED_INT_SAMPLER_2D_ARRAY
WebGL2RenderingContextBase.DEPTH_COMPONENT32F
WebGL2RenderingContextBase.DEPTH32F_STENCIL8
WebGL2RenderingContextBase.FLOAT_32_UNSIGNED_INT_24_8_REV
WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_RED_SIZE
WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
WebGL2RenderingContextBase.FRAMEBUFFER_DEFAULT
WebGL2RenderingContextBase.DEPTH_STENCIL_ATTACHMENT
WebGL2RenderingContextBase.DEPTH_STENCIL
WebGL2RenderingContextBase.UNSIGNED_INT_24_8
WebGL2RenderingContextBase.DEPTH24_STENCIL8
WebGL2RenderingContextBase.UNSIGNED_NORMALIZED
WebGL2RenderingContextBase.DRAW_FRAMEBUFFER_BINDING
WebGL2RenderingContextBase.READ_FRAMEBUFFER
WebGL2RenderingContextBase.DRAW_FRAMEBUFFER
WebGL2RenderingContextBase.READ_FRAMEBUFFER_BINDING
WebGL2RenderingContextBase.RENDERBUFFER_SAMPLES
WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
WebGL2RenderingContextBase.MAX_COLOR_ATTACHMENTS
WebGL2RenderingContextBase.COLOR_ATTACHMENT1
WebGL2RenderingContextBase.COLOR_ATTACHMENT2
WebGL2RenderingContextBase.COLOR_ATTACHMENT3
WebGL2RenderingContextBase.COLOR_ATTACHMENT4
WebGL2RenderingContextBase.COLOR_ATTACHMENT5
WebGL2RenderingContextBase.COLOR_ATTACHMENT6
WebGL2RenderingContextBase.COLOR_ATTACHMENT7
WebGL2RenderingContextBase.COLOR_ATTACHMENT8
WebGL2RenderingContextBase.COLOR_ATTACHMENT9
WebGL2RenderingContextBase.COLOR_ATTACHMENT10
WebGL2RenderingContextBase.COLOR_ATTACHMENT11
WebGL2RenderingContextBase.COLOR_ATTACHMENT12
WebGL2RenderingContextBase.COLOR_ATTACHMENT13
WebGL2RenderingContextBase.COLOR_ATTACHMENT14
WebGL2RenderingContextBase.COLOR_ATTACHMENT15
WebGL2RenderingContextBase.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
WebGL2RenderingContextBase.MAX_SAMPLES
WebGL2RenderingContextBase.HALF_FLOAT
WebGL2RenderingContextBase.RG
WebGL2RenderingContextBase.RG_INTEGER
WebGL2RenderingContextBase.R8
WebGL2RenderingContextBase.RG8
WebGL2RenderingContextBase.R16F
WebGL2RenderingContextBase.R32F
WebGL2RenderingContextBase.RG16F
WebGL2RenderingContextBase.RG32F
WebGL2RenderingContextBase.R8I
WebGL2RenderingContextBase.R8UI
WebGL2RenderingContextBase.R16I
WebGL2RenderingContextBase.R16UI
WebGL2RenderingContextBase.R32I
WebGL2RenderingContextBase.R32UI
WebGL2RenderingContextBase.RG8I
WebGL2RenderingContextBase.RG8UI
WebGL2RenderingContextBase.RG16I
WebGL2RenderingContextBase.RG16UI
WebGL2RenderingContextBase.RG32I
WebGL2RenderingContextBase.RG32UI
WebGL2RenderingContextBase.VERTEX_ARRAY_BINDING
WebGL2RenderingContextBase.R8_SNORM
WebGL2RenderingContextBase.RG8_SNORM
WebGL2RenderingContextBase.RGB8_SNORM
WebGL2RenderingContextBase.RGBA8_SNORM
WebGL2RenderingContextBase.SIGNED_NORMALIZED
WebGL2RenderingContextBase.COPY_READ_BUFFER
WebGL2RenderingContextBase.COPY_WRITE_BUFFER
WebGL2RenderingContextBase.COPY_READ_BUFFER_BINDING
WebGL2RenderingContextBase.COPY_WRITE_BUFFER_BINDING
WebGL2RenderingContextBase.UNIFORM_BUFFER
WebGL2RenderingContextBase.UNIFORM_BUFFER_BINDING
WebGL2RenderingContextBase.UNIFORM_BUFFER_START
WebGL2RenderingContextBase.UNIFORM_BUFFER_SIZE
WebGL2RenderingContextBase.MAX_VERTEX_UNIFORM_BLOCKS
WebGL2RenderingContextBase.MAX_FRAGMENT_UNIFORM_BLOCKS
WebGL2RenderingContextBase.MAX_COMBINED_UNIFORM_BLOCKS
WebGL2RenderingContextBase.MAX_UNIFORM_BUFFER_BINDINGS
WebGL2RenderingContextBase.MAX_UNIFORM_BLOCK_SIZE
WebGL2RenderingContextBase.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
WebGL2RenderingContextBase.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
WebGL2RenderingContextBase.UNIFORM_BUFFER_OFFSET_ALIGNMENT
WebGL2RenderingContextBase.ACTIVE_UNIFORM_BLOCKS
WebGL2RenderingContextBase.UNIFORM_TYPE
WebGL2RenderingContextBase.UNIFORM_SIZE
WebGL2RenderingContextBase.UNIFORM_BLOCK_INDEX
WebGL2RenderingContextBase.UNIFORM_OFFSET
WebGL2RenderingContextBase.UNIFORM_ARRAY_STRIDE
WebGL2RenderingContextBase.UNIFORM_MATRIX_STRIDE
WebGL2RenderingContextBase.UNIFORM_IS_ROW_MAJOR
WebGL2RenderingContextBase.UNIFORM_BLOCK_BINDING
WebGL2RenderingContextBase.UNIFORM_BLOCK_DATA_SIZE
WebGL2RenderingContextBase.UNIFORM_BLOCK_ACTIVE_UNIFORMS
WebGL2RenderingContextBase.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
WebGL2RenderingContextBase.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
WebGL2RenderingContextBase.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
WebGL2RenderingContextBase.INVALID_INDEX
WebGL2RenderingContextBase.MAX_VERTEX_OUTPUT_COMPONENTS
WebGL2RenderingContextBase.MAX_FRAGMENT_INPUT_COMPONENTS
WebGL2RenderingContextBase.MAX_SERVER_WAIT_TIMEOUT
WebGL2RenderingContextBase.OBJECT_TYPE
WebGL2RenderingContextBase.SYNC_CONDITION
WebGL2RenderingContextBase.SYNC_STATUS
WebGL2RenderingContextBase.SYNC_FLAGS
WebGL2RenderingContextBase.SYNC_FENCE
WebGL2RenderingContextBase.SYNC_GPU_COMMANDS_COMPLETE
WebGL2RenderingContextBase.UNSIGNALED
WebGL2RenderingContextBase.SIGNALED
WebGL2RenderingContextBase.ALREADY_SIGNALED
WebGL2RenderingContextBase.TIMEOUT_EXPIRED
WebGL2RenderingContextBase.CONDITION_SATISFIED
WebGL2RenderingContextBase.WAIT_FAILED
WebGL2RenderingContextBase.SYNC_FLUSH_COMMANDS_BIT
WebGL2RenderingContextBase.VERTEX_ATTRIB_ARRAY_DIVISOR
WebGL2RenderingContextBase.ANY_SAMPLES_PASSED
WebGL2RenderingContextBase.ANY_SAMPLES_PASSED_CONSERVATIVE
WebGL2RenderingContextBase.SAMPLER_BINDING
WebGL2RenderingContextBase.RGB10_A2UI
WebGL2RenderingContextBase.INT_2_10_10_10_REV
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_PAUSED
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_ACTIVE
WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BINDING
WebGL2RenderingContextBase.TEXTURE_IMMUTABLE_FORMAT
WebGL2RenderingContextBase.MAX_ELEMENT_INDEX
WebGL2RenderingContextBase.TEXTURE_IMMUTABLE_LEVELS
WebGL2RenderingContextBase.TIMEOUT_IGNORED
WebGL2RenderingContextBase.MAX_CLIENT_WAIT_TIMEOUT_WEBGL
WebGL2RenderingContextBase.BufferData(UInt32, Double, UInt32)
WebGL2RenderingContextBase.BufferData(UInt32, Memory<Byte>, UInt32)
WebGL2RenderingContextBase.BufferSubData(UInt32, UInt32, Memory<Byte>)
WebGL2RenderingContextBase.BufferData(UInt32, Memory<Byte>, UInt32, UInt32, UInt32)
WebGL2RenderingContextBase.BufferSubData(UInt32, UInt32, Memory<Byte>, UInt32, UInt32)
WebGL2RenderingContextBase.CopyBufferSubData(UInt32, UInt32, UInt32, UInt32, Double)
WebGL2RenderingContextBase.GetBufferSubData(UInt32, UInt32, Memory<Byte>, UInt32, UInt32)
WebGL2RenderingContextBase.BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32)
WebGL2RenderingContextBase.FramebufferTextureLayer(UInt32, UInt32, WebGLTexture, Int32, Int32)
WebGL2RenderingContextBase.InvalidateFramebuffer(UInt32, UInt32[])
WebGL2RenderingContextBase.InvalidateSubFramebuffer(UInt32, UInt32[], Int32, Int32, Int32, Int32)
WebGL2RenderingContextBase.ReadBuffer(UInt32)
WebGL2RenderingContextBase.GetInternalformatParameter(UInt32, UInt32, UInt32)
WebGL2RenderingContextBase.RenderbufferStorageMultisample(UInt32, Int32, UInt32, Int32, Int32)
WebGL2RenderingContextBase.TexStorage2D(UInt32, Int32, UInt32, Int32, Int32)
WebGL2RenderingContextBase.TexStorage3D(UInt32, Int32, UInt32, Int32, Int32, Int32)
WebGL2RenderingContextBase.GLTexImage2D(UInt32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, IntPtr)
WebGL2RenderingContextBase.GLTexImage2D(UInt32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, UInt32)
WebGL2RenderingContextBase.GLTexImage2D(UInt32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, Array)
WebGL2RenderingContextBase.GLTexImage2D(UInt32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, Memory<Byte>, UInt32)
WebGL2RenderingContextBase.GLTexImage3D(UInt32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, UInt32)
WebGL2RenderingContextBase.GLTexImage3D(UInt32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, Array)
WebGL2RenderingContextBase.GLTexImage3D(UInt32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, Memory<Byte>)
WebGL2RenderingContextBase.GLTexImage3D(UInt32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, Memory<Byte>, UInt32)
WebGL2RenderingContextBase.GLTexSubImage2D(UInt32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, UInt32)
WebGL2RenderingContextBase.GLTexSubImage2D(UInt32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, Object)
WebGL2RenderingContextBase.GLTexSubImage2D(UInt32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, Array, UInt32)
WebGL2RenderingContextBase.TexSubImage3D(UInt32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, UInt32)
WebGL2RenderingContextBase.TexSubImage3D(UInt32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, Object)
WebGL2RenderingContextBase.TexSubImage3D(UInt32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, Memory<Byte>, UInt32)
WebGL2RenderingContextBase.CopyTexSubImage3D(UInt32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
WebGL2RenderingContextBase.CompressedTexImage2D(UInt32, Int32, UInt32, Int32, Int32, Int32, Int32, UInt32)
WebGL2RenderingContextBase.CompressedTexImage2D(UInt32, Int32, UInt32, Int32, Int32, Int32, Memory<Byte>, UInt32, UInt32)
WebGL2RenderingContextBase.CompressedTexImage3D(UInt32, Int32, UInt32, Int32, Int32, Int32, Int32, Int32, UInt32)
WebGL2RenderingContextBase.CompressedTexImage3D(UInt32, Int32, UInt32, Int32, Int32, Int32, Int32, Memory<Byte>, UInt32, UInt32)
WebGL2RenderingContextBase.CompressedTexSubImage2D(UInt32, Int32, Int32, Int32, Int32, Int32, UInt32, Int32, UInt32)
WebGL2RenderingContextBase.CompressedTexSubImage2D(UInt32, Int32, Int32, Int32, Int32, Int32, UInt32, Memory<Byte>, UInt32, UInt32)
WebGL2RenderingContextBase.CompressedTexSubImage3D(UInt32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, Int32, UInt32)
WebGL2RenderingContextBase.CompressedTexSubImage3D(UInt32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, Memory<Byte>, UInt32, UInt32)
WebGL2RenderingContextBase.GetFragDataLocation(WebGLProgram, String)
WebGL2RenderingContextBase.Uniform1ui(WebGLUniformLocation, UInt32)
WebGL2RenderingContextBase.Uniform2ui(WebGLUniformLocation, UInt32, UInt32)
WebGL2RenderingContextBase.Uniform3ui(WebGLUniformLocation, UInt32, UInt32, UInt32)
WebGL2RenderingContextBase.Uniform4ui(WebGLUniformLocation, UInt32, UInt32, UInt32, UInt32)
WebGL2RenderingContextBase.Uniform1fv(WebGLUniformLocation, Object, UInt32, UInt32)
WebGL2RenderingContextBase.Uniform2fv(WebGLUniformLocation, Object, UInt32, UInt32)
WebGL2RenderingContextBase.CustomUniform3fv(WebGLUniformLocation, Array)
WebGL2RenderingContextBase.Uniform3fv(WebGLUniformLocation, Object, UInt32, UInt32)
WebGL2RenderingContextBase.Uniform4fv(WebGLUniformLocation, Object, UInt32, UInt32)
WebGL2RenderingContextBase.Uniform1iv(WebGLUniformLocation, Object, UInt32, UInt32)
WebGL2RenderingContextBase.Uniform2iv(WebGLUniformLocation, Object, UInt32, UInt32)
WebGL2RenderingContextBase.Uniform3iv(WebGLUniformLocation, Object, UInt32, UInt32)
WebGL2RenderingContextBase.Uniform4iv(WebGLUniformLocation, Object, UInt32, UInt32)
WebGL2RenderingContextBase.Uniform1uiv(WebGLUniformLocation, Object, UInt32, UInt32)
WebGL2RenderingContextBase.Uniform2uiv(WebGLUniformLocation, Object, UInt32, UInt32)
WebGL2RenderingContextBase.Uniform3uiv(WebGLUniformLocation, Object, UInt32, UInt32)
WebGL2RenderingContextBase.Uniform4uiv(WebGLUniformLocation, Object, UInt32, UInt32)
WebGL2RenderingContextBase.UniformMatrix2fv(WebGLUniformLocation, Boolean, Object, UInt32, UInt32)
WebGL2RenderingContextBase.UniformMatrix3x2fv(WebGLUniformLocation, Boolean, Object, UInt32, UInt32)
WebGL2RenderingContextBase.UniformMatrix4x2fv(WebGLUniformLocation, Boolean, Object, UInt32, UInt32)
WebGL2RenderingContextBase.UniformMatrix2x3fv(WebGLUniformLocation, Boolean, Object, UInt32, UInt32)
WebGL2RenderingContextBase.UniformMatrix3fv(WebGLUniformLocation, Boolean, Object, UInt32, UInt32)
WebGL2RenderingContextBase.UniformMatrix4x3fv(WebGLUniformLocation, Boolean, Object, UInt32, UInt32)
WebGL2RenderingContextBase.UniformMatrix2x4fv(WebGLUniformLocation, Boolean, Object, UInt32, UInt32)
WebGL2RenderingContextBase.UniformMatrix3x4fv(WebGLUniformLocation, Boolean, Object, UInt32, UInt32)
WebGL2RenderingContextBase.UniformMatrix4fv(WebGLUniformLocation, Boolean, Object, UInt32, UInt32)
WebGL2RenderingContextBase.VertexAttribI4i(UInt32, Int32, Int32, Int32, Int32)
WebGL2RenderingContextBase.VertexAttribI4iv(UInt32, Object)
WebGL2RenderingContextBase.VertexAttribI4ui(UInt32, UInt32, UInt32, UInt32, UInt32)
WebGL2RenderingContextBase.VertexAttribI4uiv(UInt32, Object)
WebGL2RenderingContextBase.VertexAttribIPointer(UInt32, Int32, UInt32, Int32, UInt32)
WebGL2RenderingContextBase.VertexAttribDivisor(UInt32, UInt32)
WebGL2RenderingContextBase.DrawArraysInstanced(UInt32, Int32, Int32, Int32)
WebGL2RenderingContextBase.DrawElementsInstanced(UInt32, Int32, UInt32, UInt32, Int32)
WebGL2RenderingContextBase.DrawRangeElements(UInt32, UInt32, UInt32, Int32, UInt32, UInt32)
WebGL2RenderingContextBase.ReadPixels(Int32, Int32, Int32, Int32, UInt32, UInt32, UInt32)
WebGL2RenderingContextBase.ReadPixels(Int32, Int32, Int32, Int32, UInt32, UInt32, Memory<Byte>, UInt32)
WebGL2RenderingContextBase.DrawBuffers(UInt32[])
WebGL2RenderingContextBase.ClearBufferfv(UInt32, Int32, Object, UInt32)
WebGL2RenderingContextBase.ClearBufferiv(UInt32, Int32, Object, UInt32)
WebGL2RenderingContextBase.ClearBufferuiv(UInt32, Int32, Object, UInt32)
WebGL2RenderingContextBase.ClearBufferfi(UInt32, Int32, Single, Int32)
WebGL2RenderingContextBase.CreateQuery()
WebGL2RenderingContextBase.DeleteQuery(WebGLQuery)
WebGL2RenderingContextBase.IsQuery(WebGLQuery)
WebGL2RenderingContextBase.BeginQuery(UInt32, WebGLQuery)
WebGL2RenderingContextBase.EndQuery(UInt32)
WebGL2RenderingContextBase.GetQuery(UInt32, UInt32)
WebGL2RenderingContextBase.GetQueryParameter(WebGLQuery, UInt32)
WebGL2RenderingContextBase.CreateSampler()
WebGL2RenderingContextBase.DeleteSampler(WebGLSampler)
WebGL2RenderingContextBase.IsSampler(WebGLSampler)
WebGL2RenderingContextBase.BindSampler(UInt32, WebGLSampler)
WebGL2RenderingContextBase.SamplerParameteri(WebGLSampler, UInt32, Int32)
WebGL2RenderingContextBase.SamplerParameterf(WebGLSampler, UInt32, Single)
WebGL2RenderingContextBase.GetSamplerParameter(WebGLSampler, UInt32)
WebGL2RenderingContextBase.FenceSync(UInt32, UInt32)
WebGL2RenderingContextBase.IsSync(WebGLSync)
WebGL2RenderingContextBase.DeleteSync(WebGLSync)
WebGL2RenderingContextBase.ClientWaitSync(WebGLSync, UInt32, UInt64)
WebGL2RenderingContextBase.WaitSync(WebGLSync, UInt32, Int64)
WebGL2RenderingContextBase.GetSyncParameter(WebGLSync, UInt32)
WebGL2RenderingContextBase.CreateTransformFeedback()
WebGL2RenderingContextBase.DeleteTransformFeedback(WebGLTransformFeedback)
WebGL2RenderingContextBase.IsTransformFeedback(WebGLTransformFeedback)
WebGL2RenderingContextBase.BindTransformFeedback(UInt32, WebGLTransformFeedback)
WebGL2RenderingContextBase.BeginTransformFeedback(UInt32)
WebGL2RenderingContextBase.EndTransformFeedback()
WebGL2RenderingContextBase.TransformFeedbackVaryings(WebGLProgram, String[], UInt32)
WebGL2RenderingContextBase.GetTransformFeedbackVarying(WebGLProgram, UInt32)
WebGL2RenderingContextBase.PauseTransformFeedback()
WebGL2RenderingContextBase.ResumeTransformFeedback()
WebGL2RenderingContextBase.BindBufferBase(UInt32, UInt32, WebGLBuffer)
WebGL2RenderingContextBase.BindBufferRange(UInt32, UInt32, WebGLBuffer, UInt32, Double)
WebGL2RenderingContextBase.GetIndexedParameter(UInt32, UInt32)
WebGL2RenderingContextBase.GetUniformIndices(WebGLProgram, String[])
WebGL2RenderingContextBase.GetActiveUniforms(WebGLProgram, UInt32[], UInt32)
WebGL2RenderingContextBase.GetUniformBlockIndex(WebGLProgram, String)
WebGL2RenderingContextBase.GetActiveUniformBlockParameter(WebGLProgram, UInt32, UInt32)
WebGL2RenderingContextBase.GetActiveUniformBlockName(WebGLProgram, UInt32)
WebGL2RenderingContextBase.UniformBlockBinding(WebGLProgram, UInt32, UInt32)
WebGL2RenderingContextBase.CreateVertexArray()
WebGL2RenderingContextBase.DeleteVertexArray(WebGLVertexArrayObject)
WebGL2RenderingContextBase.IsVertexArray(WebGLVertexArrayObject)
WebGL2RenderingContextBase.BindVertexArray(WebGLVertexArrayObject)
WebGLRenderingContextBase.gl
WebGLRenderingContextBase.runtime
WebGLRenderingContextBase.IsVerbosityEnabled
WebGLRenderingContextBase.CheckWindowPropertyExists(String)
WebGLRenderingContextBase.Invoke(String, Object[])
WebGLRenderingContextBase.Invoke<T>(String, Object[])
WebGLRenderingContextBase.InvokeForIntToUintArray(String, Object[])
WebGLRenderingContextBase.InvokeForArray<T>(String, Object[])
WebGLRenderingContextBase.InvokeForJavaScriptArray<T>(String, Object[])
WebGLRenderingContextBase.InvokeForBasicType<T>(String, Object[])
WebGLRenderingContextBase.DEPTH_BUFFER_BIT
WebGLRenderingContextBase.STENCIL_BUFFER_BIT
WebGLRenderingContextBase.COLOR_BUFFER_BIT
WebGLRenderingContextBase.POINTS
WebGLRenderingContextBase.LINES
WebGLRenderingContextBase.LINE_LOOP
WebGLRenderingContextBase.LINE_STRIP
WebGLRenderingContextBase.TRIANGLES
WebGLRenderingContextBase.TRIANGLE_STRIP
WebGLRenderingContextBase.TRIANGLE_FAN
WebGLRenderingContextBase.ZERO
WebGLRenderingContextBase.ONE
WebGLRenderingContextBase.SRC_COLOR
WebGLRenderingContextBase.ONE_MINUS_SRC_COLOR
WebGLRenderingContextBase.SRC_ALPHA
WebGLRenderingContextBase.ONE_MINUS_SRC_ALPHA
WebGLRenderingContextBase.DST_ALPHA
WebGLRenderingContextBase.ONE_MINUS_DST_ALPHA
WebGLRenderingContextBase.DST_COLOR
WebGLRenderingContextBase.ONE_MINUS_DST_COLOR
WebGLRenderingContextBase.SRC_ALPHA_SATURATE
WebGLRenderingContextBase.FUNC_ADD
WebGLRenderingContextBase.BLEND_EQUATION
WebGLRenderingContextBase.BLEND_EQUATION_RGB
WebGLRenderingContextBase.BLEND_EQUATION_ALPHA
WebGLRenderingContextBase.FUNC_SUBTRACT
WebGLRenderingContextBase.FUNC_REVERSE_SUBTRACT
WebGLRenderingContextBase.BLEND_DST_RGB
WebGLRenderingContextBase.BLEND_SRC_RGB
WebGLRenderingContextBase.BLEND_DST_ALPHA
WebGLRenderingContextBase.BLEND_SRC_ALPHA
WebGLRenderingContextBase.CONSTANT_COLOR
WebGLRenderingContextBase.ONE_MINUS_CONSTANT_COLOR
WebGLRenderingContextBase.CONSTANT_ALPHA
WebGLRenderingContextBase.ONE_MINUS_CONSTANT_ALPHA
WebGLRenderingContextBase.BLEND_COLOR
WebGLRenderingContextBase.ARRAY_BUFFER
WebGLRenderingContextBase.ELEMENT_ARRAY_BUFFER
WebGLRenderingContextBase.ARRAY_BUFFER_BINDING
WebGLRenderingContextBase.ELEMENT_ARRAY_BUFFER_BINDING
WebGLRenderingContextBase.STREAM_DRAW
WebGLRenderingContextBase.STATIC_DRAW
WebGLRenderingContextBase.DYNAMIC_DRAW
WebGLRenderingContextBase.BUFFER_SIZE
WebGLRenderingContextBase.BUFFER_USAGE
WebGLRenderingContextBase.CURRENT_VERTEX_ATTRIB
WebGLRenderingContextBase.FRONT
WebGLRenderingContextBase.BACK
WebGLRenderingContextBase.FRONT_AND_BACK
WebGLRenderingContextBase.CULL_FACE
WebGLRenderingContextBase.BLEND
WebGLRenderingContextBase.DITHER
WebGLRenderingContextBase.STENCIL_TEST
WebGLRenderingContextBase.DEPTH_TEST
WebGLRenderingContextBase.SCISSOR_TEST
WebGLRenderingContextBase.POLYGON_OFFSET_FILL
WebGLRenderingContextBase.SAMPLE_ALPHA_TO_COVERAGE
WebGLRenderingContextBase.SAMPLE_COVERAGE
WebGLRenderingContextBase.NO_ERROR
WebGLRenderingContextBase.INVALID_ENUM
WebGLRenderingContextBase.INVALID_VALUE
WebGLRenderingContextBase.INVALID_OPERATION
WebGLRenderingContextBase.OUT_OF_MEMORY
WebGLRenderingContextBase.CW
WebGLRenderingContextBase.CCW
WebGLRenderingContextBase.LINE_WIDTH
WebGLRenderingContextBase.ALIASED_POINT_SIZE_RANGE
WebGLRenderingContextBase.ALIASED_LINE_WIDTH_RANGE
WebGLRenderingContextBase.CULL_FACE_MODE
WebGLRenderingContextBase.FRONT_FACE
WebGLRenderingContextBase.DEPTH_RANGE
WebGLRenderingContextBase.DEPTH_WRITEMASK
WebGLRenderingContextBase.DEPTH_CLEAR_VALUE
WebGLRenderingContextBase.DEPTH_FUNC
WebGLRenderingContextBase.STENCIL_CLEAR_VALUE
WebGLRenderingContextBase.STENCIL_FUNC
WebGLRenderingContextBase.STENCIL_FAIL
WebGLRenderingContextBase.STENCIL_PASS_DEPTH_FAIL
WebGLRenderingContextBase.STENCIL_PASS_DEPTH_PASS
WebGLRenderingContextBase.STENCIL_REF
WebGLRenderingContextBase.STENCIL_VALUE_MASK
WebGLRenderingContextBase.STENCIL_WRITEMASK
WebGLRenderingContextBase.STENCIL_BACK_FUNC
WebGLRenderingContextBase.STENCIL_BACK_FAIL
WebGLRenderingContextBase.STENCIL_BACK_PASS_DEPTH_FAIL
WebGLRenderingContextBase.STENCIL_BACK_PASS_DEPTH_PASS
WebGLRenderingContextBase.STENCIL_BACK_REF
WebGLRenderingContextBase.STENCIL_BACK_VALUE_MASK
WebGLRenderingContextBase.STENCIL_BACK_WRITEMASK
WebGLRenderingContextBase.VIEWPORT
WebGLRenderingContextBase.SCISSOR_BOX
WebGLRenderingContextBase.COLOR_CLEAR_VALUE
WebGLRenderingContextBase.COLOR_WRITEMASK
WebGLRenderingContextBase.UNPACK_ALIGNMENT
WebGLRenderingContextBase.PACK_ALIGNMENT
WebGLRenderingContextBase.MAX_TEXTURE_SIZE
WebGLRenderingContextBase.MAX_VIEWPORT_DIMS
WebGLRenderingContextBase.SUBPIXEL_BITS
WebGLRenderingContextBase.RED_BITS
WebGLRenderingContextBase.GREEN_BITS
WebGLRenderingContextBase.BLUE_BITS
WebGLRenderingContextBase.ALPHA_BITS
WebGLRenderingContextBase.DEPTH_BITS
WebGLRenderingContextBase.STENCIL_BITS
WebGLRenderingContextBase.POLYGON_OFFSET_UNITS
WebGLRenderingContextBase.POLYGON_OFFSET_FACTOR
WebGLRenderingContextBase.TEXTURE_BINDING_2D
WebGLRenderingContextBase.SAMPLE_BUFFERS
WebGLRenderingContextBase.SAMPLES
WebGLRenderingContextBase.SAMPLE_COVERAGE_VALUE
WebGLRenderingContextBase.SAMPLE_COVERAGE_INVERT
WebGLRenderingContextBase.COMPRESSED_TEXTURE_FORMATS
WebGLRenderingContextBase.DONT_CARE
WebGLRenderingContextBase.FASTEST
WebGLRenderingContextBase.NICEST
WebGLRenderingContextBase.GENERATE_MIPMAP_HINT
WebGLRenderingContextBase.BYTE
WebGLRenderingContextBase.UNSIGNED_BYTE
WebGLRenderingContextBase.SHORT
WebGLRenderingContextBase.UNSIGNED_SHORT
WebGLRenderingContextBase.INT
WebGLRenderingContextBase.UNSIGNED_INT
WebGLRenderingContextBase.FLOAT
WebGLRenderingContextBase.DEPTH_COMPONENT
WebGLRenderingContextBase.ALPHA
WebGLRenderingContextBase.RGB
WebGLRenderingContextBase.RGBA
WebGLRenderingContextBase.LUMINANCE
WebGLRenderingContextBase.LUMINANCE_ALPHA
WebGLRenderingContextBase.UNSIGNED_SHORT_4_4_4_4
WebGLRenderingContextBase.UNSIGNED_SHORT_5_5_5_1
WebGLRenderingContextBase.UNSIGNED_SHORT_5_6_5
WebGLRenderingContextBase.FRAGMENT_SHADER
WebGLRenderingContextBase.VERTEX_SHADER
WebGLRenderingContextBase.COMPUTE_SHADER
WebGLRenderingContextBase.MAX_VERTEX_ATTRIBS
WebGLRenderingContextBase.MAX_VERTEX_UNIFORM_VECTORS
WebGLRenderingContextBase.MAX_VARYING_VECTORS
WebGLRenderingContextBase.MAX_COMBINED_TEXTURE_IMAGE_UNITS
WebGLRenderingContextBase.MAX_VERTEX_TEXTURE_IMAGE_UNITS
WebGLRenderingContextBase.MAX_TEXTURE_IMAGE_UNITS
WebGLRenderingContextBase.MAX_FRAGMENT_UNIFORM_VECTORS
WebGLRenderingContextBase.SHADER_TYPE
WebGLRenderingContextBase.DELETE_STATUS
WebGLRenderingContextBase.LINK_STATUS
WebGLRenderingContextBase.VALIDATE_STATUS
WebGLRenderingContextBase.ATTACHED_SHADERS
WebGLRenderingContextBase.ACTIVE_UNIFORMS
WebGLRenderingContextBase.ACTIVE_ATTRIBUTES
WebGLRenderingContextBase.SHADING_LANGUAGE_VERSION
WebGLRenderingContextBase.CURRENT_PROGRAM
WebGLRenderingContextBase.NEVER
WebGLRenderingContextBase.LESS
WebGLRenderingContextBase.EQUAL
WebGLRenderingContextBase.LEQUAL
WebGLRenderingContextBase.GREATER
WebGLRenderingContextBase.NOTEQUAL
WebGLRenderingContextBase.GEQUAL
WebGLRenderingContextBase.ALWAYS
WebGLRenderingContextBase.KEEP
WebGLRenderingContextBase.REPLACE
WebGLRenderingContextBase.INCR
WebGLRenderingContextBase.DECR
WebGLRenderingContextBase.INVERT
WebGLRenderingContextBase.INCR_WRAP
WebGLRenderingContextBase.DECR_WRAP
WebGLRenderingContextBase.VENDOR
WebGLRenderingContextBase.RENDERER
WebGLRenderingContextBase.VERSION
WebGLRenderingContextBase.NEAREST
WebGLRenderingContextBase.LINEAR
WebGLRenderingContextBase.NEAREST_MIPMAP_NEAREST
WebGLRenderingContextBase.LINEAR_MIPMAP_NEAREST
WebGLRenderingContextBase.NEAREST_MIPMAP_LINEAR
WebGLRenderingContextBase.LINEAR_MIPMAP_LINEAR
WebGLRenderingContextBase.TEXTURE_MAG_FILTER
WebGLRenderingContextBase.TEXTURE_MIN_FILTER
WebGLRenderingContextBase.TEXTURE_WRAP_S
WebGLRenderingContextBase.TEXTURE_WRAP_T
WebGLRenderingContextBase.TEXTURE_2D
WebGLRenderingContextBase.TEXTURE
WebGLRenderingContextBase.TEXTURE_CUBE_MAP
WebGLRenderingContextBase.TEXTURE_BINDING_CUBE_MAP
WebGLRenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_X
WebGLRenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_X
WebGLRenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_Y
WebGLRenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_Y
WebGLRenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_Z
WebGLRenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_Z
WebGLRenderingContextBase.MAX_CUBE_MAP_TEXTURE_SIZE
WebGLRenderingContextBase.TEXTURE0
WebGLRenderingContextBase.TEXTURE1
WebGLRenderingContextBase.TEXTURE2
WebGLRenderingContextBase.TEXTURE3
WebGLRenderingContextBase.TEXTURE4
WebGLRenderingContextBase.TEXTURE5
WebGLRenderingContextBase.TEXTURE6
WebGLRenderingContextBase.TEXTURE7
WebGLRenderingContextBase.TEXTURE8
WebGLRenderingContextBase.TEXTURE9
WebGLRenderingContextBase.TEXTURE10
WebGLRenderingContextBase.TEXTURE11
WebGLRenderingContextBase.TEXTURE12
WebGLRenderingContextBase.TEXTURE13
WebGLRenderingContextBase.TEXTURE14
WebGLRenderingContextBase.TEXTURE15
WebGLRenderingContextBase.TEXTURE16
WebGLRenderingContextBase.TEXTURE17
WebGLRenderingContextBase.TEXTURE18
WebGLRenderingContextBase.TEXTURE19
WebGLRenderingContextBase.TEXTURE20
WebGLRenderingContextBase.TEXTURE21
WebGLRenderingContextBase.TEXTURE22
WebGLRenderingContextBase.TEXTURE23
WebGLRenderingContextBase.TEXTURE24
WebGLRenderingContextBase.TEXTURE25
WebGLRenderingContextBase.TEXTURE26
WebGLRenderingContextBase.TEXTURE27
WebGLRenderingContextBase.TEXTURE28
WebGLRenderingContextBase.TEXTURE29
WebGLRenderingContextBase.TEXTURE30
WebGLRenderingContextBase.TEXTURE31
WebGLRenderingContextBase.ACTIVE_TEXTURE
WebGLRenderingContextBase.REPEAT
WebGLRenderingContextBase.CLAMP_TO_EDGE
WebGLRenderingContextBase.MIRRORED_REPEAT
WebGLRenderingContextBase.FLOAT_VEC2
WebGLRenderingContextBase.FLOAT_VEC3
WebGLRenderingContextBase.FLOAT_VEC4
WebGLRenderingContextBase.INT_VEC2
WebGLRenderingContextBase.INT_VEC3
WebGLRenderingContextBase.INT_VEC4
WebGLRenderingContextBase.BOOL
WebGLRenderingContextBase.BOOL_VEC2
WebGLRenderingContextBase.BOOL_VEC3
WebGLRenderingContextBase.BOOL_VEC4
WebGLRenderingContextBase.FLOAT_MAT2
WebGLRenderingContextBase.FLOAT_MAT3
WebGLRenderingContextBase.FLOAT_MAT4
WebGLRenderingContextBase.SAMPLER_2D
WebGLRenderingContextBase.SAMPLER_CUBE
WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_ENABLED
WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_SIZE
WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_STRIDE
WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_TYPE
WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_NORMALIZED
WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_POINTER
WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
WebGLRenderingContextBase.IMPLEMENTATION_COLOR_READ_TYPE
WebGLRenderingContextBase.IMPLEMENTATION_COLOR_READ_FORMAT
WebGLRenderingContextBase.COMPILE_STATUS
WebGLRenderingContextBase.LOW_FLOAT
WebGLRenderingContextBase.MEDIUM_FLOAT
WebGLRenderingContextBase.HIGH_FLOAT
WebGLRenderingContextBase.LOW_INT
WebGLRenderingContextBase.MEDIUM_INT
WebGLRenderingContextBase.HIGH_INT
WebGLRenderingContextBase.FRAMEBUFFER
WebGLRenderingContextBase.RENDERBUFFER
WebGLRenderingContextBase.RGBA4
WebGLRenderingContextBase.RGB5_A1
WebGLRenderingContextBase.RGB565
WebGLRenderingContextBase.DEPTH_COMPONENT16
WebGLRenderingContextBase.STENCIL_INDEX
WebGLRenderingContextBase.STENCIL_INDEX8
WebGLRenderingContextBase.RENDERBUFFER_WIDTH
WebGLRenderingContextBase.RENDERBUFFER_HEIGHT
WebGLRenderingContextBase.RENDERBUFFER_INTERNAL_FORMAT
WebGLRenderingContextBase.RENDERBUFFER_RED_SIZE
WebGLRenderingContextBase.RENDERBUFFER_GREEN_SIZE
WebGLRenderingContextBase.RENDERBUFFER_BLUE_SIZE
WebGLRenderingContextBase.RENDERBUFFER_ALPHA_SIZE
WebGLRenderingContextBase.RENDERBUFFER_DEPTH_SIZE
WebGLRenderingContextBase.RENDERBUFFER_STENCIL_SIZE
WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
WebGLRenderingContextBase.COLOR_ATTACHMENT0
WebGLRenderingContextBase.DEPTH_ATTACHMENT
WebGLRenderingContextBase.STENCIL_ATTACHMENT
WebGLRenderingContextBase.NONE
WebGLRenderingContextBase.FRAMEBUFFER_COMPLETE
WebGLRenderingContextBase.FRAMEBUFFER_INCOMPLETE_ATTACHMENT
WebGLRenderingContextBase.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
WebGLRenderingContextBase.FRAMEBUFFER_INCOMPLETE_DIMENSIONS
WebGLRenderingContextBase.FRAMEBUFFER_UNSUPPORTED
WebGLRenderingContextBase.FRAMEBUFFER_BINDING
WebGLRenderingContextBase.RENDERBUFFER_BINDING
WebGLRenderingContextBase.MAX_RENDERBUFFER_SIZE
WebGLRenderingContextBase.INVALID_FRAMEBUFFER_OPERATION
WebGLRenderingContextBase.UNPACK_FLIP_Y_WEBGL
WebGLRenderingContextBase.UNPACK_PREMULTIPLY_ALPHA_WEBGL
WebGLRenderingContextBase.CONTEXT_LOST_WEBGL
WebGLRenderingContextBase.UNPACK_COLORSPACE_CONVERSION_WEBGL
WebGLRenderingContextBase.BROWSER_DEFAULT_WEBGL
WebGLRenderingContextBase.DrawingBufferWidth
WebGLRenderingContextBase.DrawingBufferHeight
WebGLRenderingContextBase.IsContextLost()
WebGLRenderingContextBase.GetSupportedExtensions()
WebGLRenderingContextBase.GetExtension(String)
WebGLRenderingContextBase.ActiveTexture(UInt32)
WebGLRenderingContextBase.AttachShader(WebGLProgram, WebGLShader)
WebGLRenderingContextBase.BindAttribLocation(WebGLProgram, UInt32, String)
WebGLRenderingContextBase.BindBuffer(UInt32, WebGLBuffer)
WebGLRenderingContextBase.BindFramebuffer(UInt32, WebGLFramebuffer)
WebGLRenderingContextBase.BindRenderbuffer(UInt32, WebGLRenderbuffer)
WebGLRenderingContextBase.BindTexture(UInt32, WebGLTexture)
WebGLRenderingContextBase.BlendColor(Single, Single, Single, Single)
WebGLRenderingContextBase.BlendEquation(UInt32)
WebGLRenderingContextBase.BlendEquationSeparate(UInt32, UInt32)
WebGLRenderingContextBase.BlendFunc(UInt32, UInt32)
WebGLRenderingContextBase.BlendFuncSeparate(UInt32, UInt32, UInt32, UInt32)
WebGLRenderingContextBase.BufferData(UInt32, Single[], UInt32)
WebGLRenderingContextBase.BufferData(UInt32, Double[], UInt32)
WebGLRenderingContextBase.BufferData(UInt32, UInt32[], UInt32)
WebGLRenderingContextBase.BufferData(UInt32, UInt16[], UInt32)
WebGLRenderingContextBase.BufferSubData(UInt32, IntPtr, Single[])
WebGLRenderingContextBase.BufferSubData(UInt32, IntPtr, Double[])
WebGLRenderingContextBase.BufferSubData(UInt32, IntPtr, UInt32[])
WebGLRenderingContextBase.BufferSubData(UInt32, IntPtr, UInt16[])
WebGLRenderingContextBase.CheckFramebufferStatus(UInt32)
WebGLRenderingContextBase.Clear(UInt32)
WebGLRenderingContextBase.ClearColor(Single, Single, Single, Single)
WebGLRenderingContextBase.ClearDepth(Single)
WebGLRenderingContextBase.ClearStencil(Int32)
WebGLRenderingContextBase.ColorMask(Boolean, Boolean, Boolean, Boolean)
WebGLRenderingContextBase.CompileShader(WebGLShader)
WebGLRenderingContextBase.CompressedTexImage2D(UInt32, Int32, UInt32, Int32, Int32, Int32, Memory<Byte>)
WebGLRenderingContextBase.CompressedTexSubImage2D(UInt32, Int32, Int32, Int32, Int32, Int32, UInt32, Memory<Byte>)
WebGLRenderingContextBase.CopyTexImage2D(UInt32, Int32, UInt32, Int32, Int32, Int32, Int32, Int32)
WebGLRenderingContextBase.CopyTexSubImage2D(UInt32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
WebGLRenderingContextBase.CreateBuffer()
WebGLRenderingContextBase.CreateFramebuffer()
WebGLRenderingContextBase.CreateProgram()
WebGLRenderingContextBase.CreateRenderbuffer()
WebGLRenderingContextBase.CreateShader(UInt32)
WebGLRenderingContextBase.CreateTexture()
WebGLRenderingContextBase.CullFace(UInt32)
WebGLRenderingContextBase.DeleteBuffer(WebGLBuffer)
WebGLRenderingContextBase.DeleteFramebuffer(WebGLFramebuffer)
WebGLRenderingContextBase.DeleteProgram(WebGLProgram)
WebGLRenderingContextBase.DeleteRenderbuffer(WebGLRenderbuffer)
WebGLRenderingContextBase.DeleteShader(WebGLShader)
WebGLRenderingContextBase.DeleteTexture(WebGLTexture)
WebGLRenderingContextBase.DepthFunc(UInt32)
WebGLRenderingContextBase.DepthMask(Boolean)
WebGLRenderingContextBase.DepthRange(Single, Single)
WebGLRenderingContextBase.DetachShader(WebGLProgram, WebGLShader)
WebGLRenderingContextBase.Disable(UInt32)
WebGLRenderingContextBase.DisableVertexAttribArray(UInt32)
WebGLRenderingContextBase.DrawArrays(UInt32, Int32, Int32)
WebGLRenderingContextBase.DrawElements(UInt32, Int32, UInt32, UInt32)
WebGLRenderingContextBase.Enable(UInt32)
WebGLRenderingContextBase.EnableVertexAttribArray(UInt32)
WebGLRenderingContextBase.Finish()
WebGLRenderingContextBase.Flush()
WebGLRenderingContextBase.FramebufferRenderbuffer(UInt32, UInt32, UInt32, WebGLRenderbuffer)
WebGLRenderingContextBase.FramebufferTexture2D(UInt32, UInt32, UInt32, WebGLTexture, Int32)
WebGLRenderingContextBase.FrontFace(UInt32)
WebGLRenderingContextBase.GenerateMipmap(UInt32)
WebGLRenderingContextBase.GetActiveAttrib(WebGLProgram, UInt32)
WebGLRenderingContextBase.GetActiveUniform(WebGLProgram, UInt32)
WebGLRenderingContextBase.GetAttachedShaders(WebGLProgram)
WebGLRenderingContextBase.GetAttribLocation(WebGLProgram, String)
WebGLRenderingContextBase.GetBufferParameter(UInt32, UInt32)
WebGLRenderingContextBase.GetParameter(UInt32)
WebGLRenderingContextBase.GetFramebuffer(UInt32)
WebGLRenderingContextBase.GetClearColor()
WebGLRenderingContextBase.GetError()
WebGLRenderingContextBase.GetFramebufferAttachmentParameter(UInt32, UInt32, UInt32)
WebGLRenderingContextBase.GetProgramParameter(WebGLProgram, UInt32)
WebGLRenderingContextBase.GetProgramInfoLog(WebGLProgram)
WebGLRenderingContextBase.GetRenderbufferParameter(UInt32, UInt32)
WebGLRenderingContextBase.GetShaderParameter(WebGLShader, UInt32)
WebGLRenderingContextBase.GetShaderPrecisionFormat(UInt32, UInt32)
WebGLRenderingContextBase.GetShaderInfoLog(WebGLShader)
WebGLRenderingContextBase.GetShaderSource(WebGLShader)
WebGLRenderingContextBase.GetTexParameter(UInt32, UInt32)
WebGLRenderingContextBase.GetUniform(WebGLProgram, WebGLUniformLocation)
WebGLRenderingContextBase.GetUniformLocation(WebGLProgram, String)
WebGLRenderingContextBase.GetVertexAttrib(UInt32, UInt32)
WebGLRenderingContextBase.GetVertexAttribOffset(UInt32, UInt32)
WebGLRenderingContextBase.Hint(UInt32, UInt32)
WebGLRenderingContextBase.IsBuffer(WebGLBuffer)
WebGLRenderingContextBase.IsEnabled(UInt32)
WebGLRenderingContextBase.IsFramebuffer(WebGLFramebuffer)
WebGLRenderingContextBase.IsProgram(WebGLProgram)
WebGLRenderingContextBase.IsRenderbuffer(WebGLRenderbuffer)
WebGLRenderingContextBase.IsShader(WebGLShader)
WebGLRenderingContextBase.IsTexture(WebGLTexture)
WebGLRenderingContextBase.LineWidth(Single)
WebGLRenderingContextBase.LinkProgram(WebGLProgram)
WebGLRenderingContextBase.PixelStorei(UInt32, Int32)
WebGLRenderingContextBase.PolygonOffset(Single, Single)
WebGLRenderingContextBase.ReadPixels(Int32, Int32, Int32, Int32, UInt32, UInt32, Memory<Byte>)
WebGLRenderingContextBase.RenderbufferStorage(UInt32, UInt32, Int32, Int32)
WebGLRenderingContextBase.SampleCoverage(Single, Boolean)
WebGLRenderingContextBase.Scissor(Int32, Int32, Int32, Int32)
WebGLRenderingContextBase.ShaderSource(WebGLShader, String)
WebGLRenderingContextBase.StencilFunc(UInt32, Int32, UInt32)
WebGLRenderingContextBase.StencilFuncSeparate(UInt32, UInt32, Int32, UInt32)
WebGLRenderingContextBase.StencilMask(UInt32)
WebGLRenderingContextBase.StencilMaskSeparate(UInt32, UInt32)
WebGLRenderingContextBase.StencilOp(UInt32, UInt32, UInt32)
WebGLRenderingContextBase.StencilOpSeparate(UInt32, UInt32, UInt32, UInt32)
WebGLRenderingContextBase.GLTexImage2D(UInt32, Int32, UInt32, Int32, Int32, Int32, UInt32, UInt32, Memory<Byte>)
WebGLRenderingContextBase.GLTexImage2D(UInt32, Int32, UInt32, UInt32, UInt32, Object)
WebGLRenderingContextBase.TexParameterf(UInt32, UInt32, Single)
WebGLRenderingContextBase.TexParameteri(UInt32, UInt32, Int32)
WebGLRenderingContextBase.GLTexSubImage2D(UInt32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, Array)
WebGLRenderingContextBase.GLTexSubImage2D(UInt32, Int32, Int32, Int32, UInt32, UInt32, Object)
WebGLRenderingContextBase.Uniform1f(WebGLUniformLocation, Single)
WebGLRenderingContextBase.Uniform1fv(WebGLUniformLocation, Single[])
WebGLRenderingContextBase.Uniform1i(WebGLUniformLocation, Int32)
WebGLRenderingContextBase.Uniform1iv(WebGLUniformLocation, Int32[])
WebGLRenderingContextBase.Uniform1iv(WebGLUniformLocation, Int64[])
WebGLRenderingContextBase.Uniform2f(WebGLUniformLocation, Single, Single)
WebGLRenderingContextBase.Uniform2fv(WebGLUniformLocation, Single[])
WebGLRenderingContextBase.Uniform2i(WebGLUniformLocation, Int32, Int32)
WebGLRenderingContextBase.Uniform2iv(WebGLUniformLocation, Int32[])
WebGLRenderingContextBase.Uniform2iv(WebGLUniformLocation, Int64[])
WebGLRenderingContextBase.Uniform3f(WebGLUniformLocation, Single, Single, Single)
WebGLRenderingContextBase.Uniform3fv(WebGLUniformLocation, Single[])
WebGLRenderingContextBase.Uniform3i(WebGLUniformLocation, Int32, Int32, Int32)
WebGLRenderingContextBase.Uniform3iv(WebGLUniformLocation, Int32[])
WebGLRenderingContextBase.Uniform3iv(WebGLUniformLocation, Int64[])
WebGLRenderingContextBase.Uniform4f(WebGLUniformLocation, Single, Single, Single, Single)
WebGLRenderingContextBase.Uniform4fv(WebGLUniformLocation, Single[])
WebGLRenderingContextBase.Uniform4i(WebGLUniformLocation, Int32, Int32, Int32, Int32)
WebGLRenderingContextBase.Uniform4iv(WebGLUniformLocation, Int32[])
WebGLRenderingContextBase.Uniform4iv(WebGLUniformLocation, Int64[])
WebGLRenderingContextBase.UniformMatrix2fv(WebGLUniformLocation, Boolean, Single[])
WebGLRenderingContextBase.UniformMatrix3fv(WebGLUniformLocation, Boolean, Single[])
WebGLRenderingContextBase.UniformMatrix4fv(WebGLUniformLocation, Boolean, Single[])
WebGLRenderingContextBase.UseProgram(WebGLProgram)
WebGLRenderingContextBase.ValidateProgram(WebGLProgram)
WebGLRenderingContextBase.VertexAttrib1f(UInt32, Single)
WebGLRenderingContextBase.VertexAttrib1fv(UInt32, Single[])
WebGLRenderingContextBase.VertexAttrib2f(UInt32, Single, Single)
WebGLRenderingContextBase.VertexAttrib2fv(UInt32, Single[])
WebGLRenderingContextBase.VertexAttrib3f(UInt32, Single, Single, Single)
WebGLRenderingContextBase.VertexAttrib3fv(UInt32, Single[])
WebGLRenderingContextBase.VertexAttrib4f(UInt32, Single, Single, Single, Single)
WebGLRenderingContextBase.VertexAttrib4fv(UInt32, Single[])
WebGLRenderingContextBase.VertexAttribPointer(UInt32, Int32, UInt32, Boolean, Int32, UInt32)
WebGLRenderingContextBase.Viewport(Int32, Int32, Int32, Int32)
JSHandler.IsDisposed
JSHandler.Dispose()
JSHandler.Dispose(Boolean)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Engine.Imp.Graphics.Blazor
Assembly: Fusee.Engine.Imp.Graphics.Blazor.dll
Syntax
public class WebGL2RenderingContext : WebGL2RenderingContextBase, IDisposable

Constructors

WebGL2RenderingContext(IJSObjectReference, IJSObjectReference, IJSRuntime)

Declaration
public WebGL2RenderingContext(IJSObjectReference context, IJSObjectReference canvas, IJSRuntime runtime)
Parameters
Type Name Description
IJSObjectReference context
IJSObjectReference canvas
IJSRuntime runtime

WebGL2RenderingContext(IJSObjectReference, IJSRuntime)

Declaration
public WebGL2RenderingContext(IJSObjectReference canvas, IJSRuntime runtime)
Parameters
Type Name Description
IJSObjectReference canvas
IJSRuntime runtime

WebGL2RenderingContext(IJSObjectReference, IJSRuntime, WebGLContextAttributes)

Declaration
public WebGL2RenderingContext(IJSObjectReference canvas, IJSRuntime runtime, WebGLContextAttributes contextAttributes)
Parameters
Type Name Description
IJSObjectReference canvas
IJSRuntime runtime
WebGLContextAttributes contextAttributes

Implements

System.IDisposable
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