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Class FusWeight

Defines a weight map. Basically a table with a row for each vertex and a column for each bone controlling the geometry.

Inheritance
System.Object
FusComponent
FusWeight
Implements
IComponent
Inherited Members
FusComponent.Name
FusComponent.Active
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Serialization.V1
Assembly: Fusee.Serialization.dll
Syntax
public class FusWeight : FusComponent, IComponent

Fields

BindingMatrices

The binding matrices defining the object's untransformed state.

Declaration
public List<float4x4> BindingMatrices
Field Value
Type Description
System.Collections.Generic.List<float4x4>

Joints

The joint objects controlling the geometry.

Declaration
public List<FusComponent> Joints
Field Value
Type Description
System.Collections.Generic.List<FusComponent>

WeightMap

The weight map. Contains as many entries as the object containing this node's geometry has vertices.

Declaration
public List<VertexWeightList> WeightMap
Field Value
Type Description
System.Collections.Generic.List<VertexWeightList>

Implements

IComponent
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