Interface IWritableArrayTexture
Cross platform abstraction for a WritableTexture. Use writable textures if you want to render into a texture. Does NOT offer access to the pixel data.
Inherited Members
System.IDisposable.Dispose()
Namespace: Fusee.Engine.Common
Assembly: Fusee.Engine.Common.dll
Syntax
public interface IWritableArrayTexture : IWritableTexture, IExposedTexture, ITextureBase, IDisposable
Properties
Layers
The number of layers the array texture has.
Declaration
int Layers { get; }
Property Value
Type | Description |
---|---|
System.Int32 |