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Interface IWritableArrayTexture

Cross platform abstraction for a WritableTexture. Use writable textures if you want to render into a texture. Does NOT offer access to the pixel data.

Inherited Members
IWritableTexture.Width
IWritableTexture.Height
IWritableTexture.PixelFormat
IWritableTexture.TextureType
IWritableTexture.CompareMode
IWritableTexture.CompareFunc
IExposedTexture.TextureHandle
ITextureBase.TextureChanged
ITextureBase.SessionUniqueIdentifier
ITextureBase.DoGenerateMipMaps
ITextureBase.WrapMode
ITextureBase.FilterMode
System.IDisposable.Dispose()
Namespace: Fusee.Engine.Common
Assembly: Fusee.Engine.Common.dll
Syntax
public interface IWritableArrayTexture : IWritableTexture, IExposedTexture, ITextureBase, IDisposable

Properties

Layers

The number of layers the array texture has.

Declaration
int Layers { get; }
Property Value
Type Description
System.Int32
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