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Class Bone

Marker component (contains no data). If contained within a node, the node serves as a bone in a bone animation.

Inheritance
System.Object
SceneComponent
Bone
Implements
IComponent
Inherited Members
SceneComponent.Name
SceneComponent.Active
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Engine.Core.Scene
Assembly: Fusee.Engine.Core.dll
Syntax
public class Bone : SceneComponent, IComponent

Implements

IComponent
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