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Class CanvasNode

Building block to create suitable hierarchies for creating a UI canvas.

Inheritance
System.Object
SceneNode
CanvasNode
Implements
INode
Inherited Members
SceneNode.Name
SceneNode.Components
SceneNode.Parent
SceneNode.Children
SceneNode.EnumChildren
SceneNode.EnumComponents
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Engine.Gui
Assembly: Fusee.Engine.Gui.dll
Syntax
public class CanvasNode : SceneNode, INode

Constructors

CanvasNode(String, CanvasRenderMode, MinMaxRect)

Creates a SceneNodeContainer with the proper components and children for rendering a canvas.

Declaration
public CanvasNode(string name, CanvasRenderMode canvasRenderMode, MinMaxRect size)
Parameters
Type Name Description
System.String name

The name of the canvas.

CanvasRenderMode canvasRenderMode

Choose in which mode you want to render this canvas.

MinMaxRect size

The size of the canvas.

Implements

INode
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