Class UniformHandle
Implementation of the IUniformHandle interface. This object is passed to shader programs that are running on the graphics card to modify shader values.
Inheritance
System.Object
UniformHandle
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Engine.Imp.Graphics.Blazor
Assembly: Fusee.Engine.Imp.Graphics.Blazor.dll
Syntax
public class UniformHandle : IUniformHandle