Struct float3
Represents a 3D vector using three single-precision floating-point numbers.
Implements
Inherited Members
Namespace: Fusee.Math.Core
Assembly: Fusee.Math.Core.dll
Syntax
public struct float3 : IEquatable<float3>
Remarks
The float3 structure is suitable for inter-operation with unmanaged code requiring three consecutive floats.
Constructors
float3(double3)
Constructs a new float3 by converting from a double3.
Declaration
public float3(double3 d3)
Parameters
| Type | Name | Description |
|---|---|---|
| double3 | d3 | The double3 to copy components from. |
float3(float2)
Constructs a new float3 from the given float2.
Declaration
public float3(float2 v)
Parameters
| Type | Name | Description |
|---|---|---|
| float2 | v | The float2 to copy components from. |
float3(float3)
Constructs a new float3 from the given float3.
Declaration
public float3(float3 v)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | v | The float3 to copy components from. |
float3(float4)
Constructs a new float3 from the given float4.
Declaration
public float3(float4 v)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | v | The float4 to copy components from. |
float3(Single)
Constructs a new float3.
Declaration
public float3(float val)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | val | This value will be set for the x, y and z component. |
float3(Single, Single, Single)
Constructs a new float3.
Declaration
public float3(float x, float y, float z)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | x | The x component of the float3. |
| System.Single | y | The y component of the float3. |
| System.Single | z | The z component of the float3. |
Fields
One
Defines an instance with all components set to 1.
Declaration
public static readonly float3 One
Field Value
| Type | Description |
|---|---|
| float3 |
UnitX
Defines a unit-length float3 that points towards the x-axis.
Declaration
public static readonly float3 UnitX
Field Value
| Type | Description |
|---|---|
| float3 |
UnitY
Defines a unit-length float3 that points towards the y-axis.
Declaration
public static readonly float3 UnitY
Field Value
| Type | Description |
|---|---|
| float3 |
UnitZ
Defines a unit-length float3 that points towards the z-axis.
Declaration
public static readonly float3 UnitZ
Field Value
| Type | Description |
|---|---|
| float3 |
x
The x component of the float3.
Declaration
public float x
Field Value
| Type | Description |
|---|---|
| System.Single |
y
The y component of the float3.
Declaration
public float y
Field Value
| Type | Description |
|---|---|
| System.Single |
z
The z component of the float3.
Declaration
public float z
Field Value
| Type | Description |
|---|---|
| System.Single |
Zero
Defines a zero-length float3.
Declaration
public static readonly float3 Zero
Field Value
| Type | Description |
|---|---|
| float3 |
Properties
b
The blue component (same as z)
Declaration
public float b { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
g
The green component (same as y)
Declaration
public float g { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
IsInfinity
Returns a bool which determines whether this float3 contains a infinity value
Declaration
public readonly bool IsInfinity { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
IsNaN
Returns a bool which determines whether this float3 isNaN
Declaration
public readonly bool IsNaN { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Item[Int32]
Gets or sets the individual components x, y, or z, depending on their index.
Declaration
public float this[int idx] { get; set; }
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | idx | The index (between 0 and 2). |
Property Value
| Type | Description |
|---|---|
| System.Single | The x or y component of the float3. |
Length
Gets the length (magnitude) of the vector.
Declaration
public readonly float Length { get; }
Property Value
| Type | Description |
|---|---|
| System.Single | The length. |
LengthSquared
Gets the square of the vector length (magnitude).
Declaration
public readonly float LengthSquared { get; }
Property Value
| Type | Description |
|---|---|
| System.Single | The length squared. |
Remarks
This property avoids the costly square root operation required by the Length property. This makes it more suitable for comparisons.
NegativeInfinity
Returns a float3 which contains negative infinity values
Declaration
public static readonly float3 NegativeInfinity { get; }
Property Value
| Type | Description |
|---|---|
| float3 |
ParseConverter
Gets and sets the Converter object. Has the ability to convert a string to a float3.
Declaration
public static Converter<string, float3> ParseConverter { get; set; }
Property Value
| Type | Description |
|---|---|
| Converter<System.String, float3> | The parse property. |
PositiveInfinity
Returns a float3 which contains positive infinity values
Declaration
public static readonly float3 PositiveInfinity { get; }
Property Value
| Type | Description |
|---|---|
| float3 |
r
The red component (same as x)
Declaration
public float r { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
xy
Gets or sets an OpenTK.float2 with the x and y components of this instance.
Declaration
public float2 xy { get; set; }
Property Value
| Type | Description |
|---|---|
| float2 |
xyz
Gets or sets an OpenTK.float3 with the x, y and z components of this instance.
Declaration
public float3 xyz { get; set; }
Property Value
| Type | Description |
|---|---|
| float3 |
xz
Gets or sets an OpenTK.float2 with the x and z components of this instance.
Declaration
public float2 xz { get; set; }
Property Value
| Type | Description |
|---|---|
| float2 |
xzy
Gets or sets an OpenTK.float3 with the x, z and y components of this instance.
Declaration
public float3 xzy { get; set; }
Property Value
| Type | Description |
|---|---|
| float3 |
yx
Gets or sets an OpenTK.float2 with the y and x components of this instance.
Declaration
public float2 yx { get; set; }
Property Value
| Type | Description |
|---|---|
| float2 |
yxz
Gets or sets an OpenTK.float3 with the y, x and z components of this instance.
Declaration
public float3 yxz { get; set; }
Property Value
| Type | Description |
|---|---|
| float3 |
yz
Gets or sets an OpenTK.float2 with the y and z components of this instance.
Declaration
public float2 yz { get; set; }
Property Value
| Type | Description |
|---|---|
| float2 |
yzx
Gets or sets an OpenTK.float3 with the y, z and x components of this instance.
Declaration
public float3 yzx { get; set; }
Property Value
| Type | Description |
|---|---|
| float3 |
zx
Gets or sets an OpenTK.float2 with the z and x components of this instance.
Declaration
public float2 zx { get; set; }
Property Value
| Type | Description |
|---|---|
| float2 |
zxy
Gets or sets an OpenTK.float3 with the z, x and y components of this instance.
Declaration
public float3 zxy { get; set; }
Property Value
| Type | Description |
|---|---|
| float3 |
zy
Gets or sets an OpenTK.float2 with the z and y components of this instance.
Declaration
public float2 zy { get; set; }
Property Value
| Type | Description |
|---|---|
| float2 |
zyx
Gets or sets an OpenTK.float3 with the z, y and x components of this instance.
Declaration
public float3 zyx { get; set; }
Property Value
| Type | Description |
|---|---|
| float3 |
Methods
Add(float3, float3)
Adds two vectors.
Declaration
public static float3 Add(float3 a, float3 b)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | a | Left operand. |
| float3 | b | Right operand. |
Returns
| Type | Description |
|---|---|
| float3 | Result of operation. |
Add(float3, Single)
Adds a scalar to a instance.
Declaration
public static float3 Add(float3 vec, float scale)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | vec | The first instance. |
| System.Single | scale | The scalar. |
Returns
| Type | Description |
|---|---|
| float3 | The result of the calculation. |
Barycentric(float3, float3, float3, Single, Single)
Interpolate 3 Vectors using Barycentric coordinates
Declaration
public static float3 Barycentric(float3 a, float3 b, float3 c, float u, float v)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | a | First input Vector |
| float3 | b | Second input Vector |
| float3 | c | Third input Vector |
| System.Single | u | First Barycentric Coordinate |
| System.Single | v | Second Barycentric Coordinate |
Returns
| Type | Description |
|---|---|
| float3 | a when u=1, v=0, b when v=1,u=0, c when u=v=0, and a linear combination of a,b,c otherwise |
CalculateAngle(float3, float3)
Calculates the angle (in radians) between two vectors.
Declaration
public static float CalculateAngle(float3 first, float3 second)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | first | The first vector. |
| float3 | second | The second vector. |
Returns
| Type | Description |
|---|---|
| System.Single | Angle (in radians) between the vectors. |
Remarks
Note that the returned angle is never bigger than the constant Pi.
Clamp(float3, float3, float3)
Clamp a vector to the given minimum and maximum vectors
Declaration
public static float3 Clamp(float3 vec, float3 min, float3 max)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | vec | Input vector |
| float3 | min | Minimum vector |
| float3 | max | Maximum vector |
Returns
| Type | Description |
|---|---|
| float3 | The clamped vector |
ComponentMax(float3, float3)
Calculate the component-wise maximum of two vectors
Declaration
public static float3 ComponentMax(float3 a, float3 b)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | a | First operand |
| float3 | b | Second operand |
Returns
| Type | Description |
|---|---|
| float3 | The component-wise maximum |
ComponentMin(float3, float3)
Calculate the component-wise minimum of two vectors
Declaration
public static float3 ComponentMin(float3 a, float3 b)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | a | First operand |
| float3 | b | Second operand |
Returns
| Type | Description |
|---|---|
| float3 | The component-wise minimum |
Cross(float3, float3)
Caclulate the cross (vector) product of two vectors
Declaration
public static float3 Cross(float3 left, float3 right)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | left | First operand |
| float3 | right | Second operand |
Returns
| Type | Description |
|---|---|
| float3 | The cross product of the two inputs |
Divide(float3, float3)
Divides a vector by the components of a vector (scale).
Declaration
public static float3 Divide(float3 vector, float3 scale)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | vector | Left operand. |
| float3 | scale | Right operand. |
Returns
| Type | Description |
|---|---|
| float3 | Result of the operation. |
Divide(float3, Single)
Divides a vector by a scalar.
Declaration
public static float3 Divide(float3 vector, float scale)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | vector | Left operand. |
| System.Single | scale | Right operand. |
Returns
| Type | Description |
|---|---|
| float3 | Result of the operation. |
Dot(float3, float3)
Calculate the dot (scalar) product of two vectors
Declaration
public static float Dot(float3 left, float3 right)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | left | First operand |
| float3 | right | Second operand |
Returns
| Type | Description |
|---|---|
| System.Single | The dot product of the two inputs |
Equals(float3)
Indicates whether the current vector is equal to another vector.
Declaration
public bool Equals(float3 other)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | other | A vector to compare with this vector. |
Returns
| Type | Description |
|---|---|
| System.Boolean | true if the current vector is equal to the vector parameter; otherwise, false. |
Equals(Object)
Indicates whether this instance and a specified object are equal.
Declaration
public override bool Equals(object obj)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | obj | The object to compare to. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the instances are equal; false otherwise. |
Overrides
GetBarycentric(float3, float3, float3, float3, out Single, out Single)
Calculates the barycentric coordinates for the given point in the given triangle, such that ua + vb + (1-u-v)*c = point.
Declaration
public static void GetBarycentric(float3 a, float3 b, float3 c, float3 point, out float u, out float v)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | a | The first point of the triangle. |
| float3 | b | The second point of the triangle. |
| float3 | c | The third point of the triangle. |
| float3 | point | The point to calculate the barycentric coordinates for. |
| System.Single | u | The resulting u coordinate. |
| System.Single | v | The resulting v coordinate. |
GetHashCode()
Returns the hashcode for this instance.
Declaration
public override int GetHashCode()
Returns
| Type | Description |
|---|---|
| System.Int32 | A System.Int32 containing the unique hashcode for this instance. |
Overrides
Lerp(float3, float3, float3)
Returns a new Vector that is the linear blend of the 2 given Vectors. Each component of vector a is blended with its equivalent in vector b.
Declaration
public static float3 Lerp(float3 a, float3 b, float3 blend)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | a | First input vector |
| float3 | b | Second input vector |
| float3 | blend | The blend factor. a when blend=0, b when blend=1. |
Returns
| Type | Description |
|---|---|
| float3 |
Lerp(float3, float3, Single)
Returns a new Vector that is the linear blend of the 2 given Vectors
Declaration
public static float3 Lerp(float3 a, float3 b, float blend)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | a | First input vector |
| float3 | b | Second input vector |
| System.Single | blend | The blend factor. a when blend=0, b when blend=1. |
Returns
| Type | Description |
|---|---|
| float3 | a when blend=0, b when blend=1, and a linear combination otherwise |
LinearColorFromSRgb()
Converts this float3 - which is interpreted as a color - from linear color space to sRgb space.
Declaration
public float3 LinearColorFromSRgb()
Returns
| Type | Description |
|---|---|
| float3 |
LinearColorFromSRgb(float3)
Converts a color value from sRgb to linear space.
Declaration
public static float3 LinearColorFromSRgb(float3 sRGBCol)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | sRGBCol | The sRgb color value as float3. |
Returns
| Type | Description |
|---|---|
| float3 |
LinearColorFromSRgb(Int32, Int32, Int32)
Converts a color value from sRgb to linear space.
Declaration
public static float3 LinearColorFromSRgb(int r, int g, int b)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | r | The red color value in range 0 - 255. |
| System.Int32 | g | The green color value in range 0 - 255. |
| System.Int32 | b | The blue color value in range 0 - 255. |
Returns
| Type | Description |
|---|---|
| float3 |
LinearColorFromSRgb(String)
Converts a color value from sRgb to linear space.
Declaration
public static float3 LinearColorFromSRgb(string hex)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | hex | The color value as hex code in form of a "FFFFFF" string. |
Returns
| Type | Description |
|---|---|
| float3 |
LinearColorFromSRgb(UInt32)
Converts a color value from sRgb to linear space.
Declaration
public static float3 LinearColorFromSRgb(uint col)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt32 | col | The color value as uint. |
Returns
| Type | Description |
|---|---|
| float3 |
Max(float3, float3)
Returns the float3 with the maximum magnitude
Declaration
public static float3 Max(float3 left, float3 right)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | left | Left operand |
| float3 | right | Right operand |
Returns
| Type | Description |
|---|---|
| float3 | The maximum float3 |
Min(float3, float3)
Returns the float3 with the minimum magnitude
Declaration
public static float3 Min(float3 left, float3 right)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | left | Left operand |
| float3 | right | Right operand |
Returns
| Type | Description |
|---|---|
| float3 | The minimum float3 |
Multiply(float3, float3)
Multiplies a vector by the components a vector (scale).
Declaration
public static float3 Multiply(float3 vector, float3 scale)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | vector | Left operand. |
| float3 | scale | Right operand. |
Returns
| Type | Description |
|---|---|
| float3 | Result of the operation. |
Multiply(float3, Single)
Multiplies a vector by a scalar.
Declaration
public static float3 Multiply(float3 vector, float scale)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | vector | Left operand. |
| System.Single | scale | Right operand. |
Returns
| Type | Description |
|---|---|
| float3 | Result of the operation. |
Normalize()
Scales the float3 to unit length.
Declaration
public float3 Normalize()
Returns
| Type | Description |
|---|---|
| float3 |
Normalize(float3)
Scale a vector to unit length
Declaration
public static float3 Normalize(float3 vec)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | vec | The input vector |
Returns
| Type | Description |
|---|---|
| float3 | The normalized vector |
NormalizeFast()
Scales the float3 to approximately unit length.
Declaration
public float3 NormalizeFast()
Returns
| Type | Description |
|---|---|
| float3 |
NormalizeFast(float3)
Scale a vector to approximately unit length
Declaration
public static float3 NormalizeFast(float3 vec)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | vec | The input vector |
Returns
| Type | Description |
|---|---|
| float3 | The normalized vector |
OrthoNormalize(float3, float3)
Normalizes the given vectors and makes sure they are orthogonal to each other.
Declaration
public static float3[] OrthoNormalize(float3 vecOne, float3 vecTwo)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | vecOne | The first vector. |
| float3 | vecTwo | The second vector. |
Returns
| Type | Description |
|---|---|
| float3[] | An float3 Array of size 2 with orthonormalized vectors. |
Parse(String, IFormatProvider)
Parses a string into a float3.
Declaration
public static float3 Parse(string source, IFormatProvider provider = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | source | |
| System.IFormatProvider | provider |
Returns
| Type | Description |
|---|---|
| float3 |
PointInTriangle(float3, float3, float3, float3, out Single, out Single)
Checks if the given point is inside the given triangle (a, b, c). Returns the barycentric coordinates using GetBarycentric(float3, float3, float3, float3, out Single, out Single).
Declaration
public static bool PointInTriangle(float3 a, float3 b, float3 c, float3 point, out float u, out float v)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | a | The first point of the triangle. |
| float3 | b | The second point of the triangle. |
| float3 | c | The third point of the triangle. |
| float3 | point | the point to test. |
| System.Single | u | The resulting barycentric u coordinate (weight for vertex a). |
| System.Single | v | The resulting barycentric v coordinate (weight for vertex b). |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the point is inside the triangle a, b, c. Otherwise returns false. |
Pow(float3, Single)
Returns a float3 where all components are raised to the specified power.
Declaration
public static float3 Pow(float3 val, float exp)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | val | The float3 to be raised to a power. |
| System.Single | exp | A float that specifies a power. |
Returns
| Type | Description |
|---|---|
| float3 |
Rotate(float3, float3, Boolean)
Rotates a vector by the given euler-angles in the following order: yaw (y-axis), pitch (x-axis), roll (z-axis).
Declaration
public static float3 Rotate(float3 euler, float3 vec, bool inDegrees = false)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | euler | The angles used for the rotation. |
| float3 | vec | The vector to rotate. |
| System.Boolean | inDegrees | Optional: Whether the angles are given in degrees (true) or radians (false). Defautl is radians. |
Returns
| Type | Description |
|---|---|
| float3 | The rotated vector. |
Rotate(QuaternionF, float3)
Rotates a vector by the given quaternion.
Declaration
public static float3 Rotate(QuaternionF quat, float3 vec)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionF | quat | The quaternion used for the rotation. |
| float3 | vec | The vector to rotate. |
Returns
| Type | Description |
|---|---|
| float3 | The rotated vector. |
SRgbFromLinearColor()
Converts this float3 - which is interpreted as a color - from sRgb space to linear color space.
Declaration
public float3 SRgbFromLinearColor()
Returns
| Type | Description |
|---|---|
| float3 |
SRgbFromLinearColor(float3)
Converts a color value from linear to sRgb space.
Declaration
public static float3 SRgbFromLinearColor(float3 linearColor)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | linearColor | The linear color value as float3. |
Returns
| Type | Description |
|---|---|
| float3 |
SRgbFromLinearColor(Int32, Int32, Int32)
Converts a color value from linear to sRgb space.
Declaration
public static float3 SRgbFromLinearColor(int r, int g, int b)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | r | The red color value in range 0 - 255. |
| System.Int32 | g | The green color value in range 0 - 255. |
| System.Int32 | b | The blue color value in range 0 - 255. |
Returns
| Type | Description |
|---|---|
| float3 |
SRgbFromLinearColor(String)
Converts a color value from linear to sRgb space.
Declaration
public static float3 SRgbFromLinearColor(string hex)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | hex | The color value as hex code in form of a "FFFFFF" string. |
Returns
| Type | Description |
|---|---|
| float3 |
SRgbFromLinearColor(UInt32)
Converts a color value from linear to sRgb space.
Declaration
public static float3 SRgbFromLinearColor(uint col)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt32 | col | The color value as uint. |
Returns
| Type | Description |
|---|---|
| float3 |
Step(float3, float3)
Performs Step(Single, Single) for each component of the input vectors.
Declaration
public static float3 Step(float3 edge, float3 val)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | edge | Specifies the location of the edge of the step function. |
| float3 | val | Specifies the value to be used to generate the step function. |
Returns
| Type | Description |
|---|---|
| float3 |
Subtract(float3, float3)
Subtract one Vector from another
Declaration
public static float3 Subtract(float3 a, float3 b)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | a | First operand |
| float3 | b | Second operand |
Returns
| Type | Description |
|---|---|
| float3 | Result of subtraction |
Subtract(float3, Single)
Adds a scalar from a instance.
Declaration
public static float3 Subtract(float3 vec, float scale)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | vec | The first instance. |
| System.Single | scale | The scalar. |
Returns
| Type | Description |
|---|---|
| float3 | The result of the calculation. |
ToArray()
Returns an array of floats with the three components of the vector.
Declaration
public float[] ToArray()
Returns
| Type | Description |
|---|---|
| System.Single[] | Returns an array of floats with the three components of the vector. |
ToString()
Returns a System.String that represents the current float3.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| System.String | A System.String that represents this instance. |
Overrides
ToString(IFormatProvider)
Returns a System.String that represents the current float3.
Declaration
public string ToString(IFormatProvider provider)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IFormatProvider | provider | Provides information about a specific culture. |
Returns
| Type | Description |
|---|---|
| System.String | A System.String that represents this instance. |
Operators
Addition(float3, float3)
Adds two instances.
Declaration
public static float3 operator +(float3 left, float3 right)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | left | The first instance. |
| float3 | right | The second instance. |
Returns
| Type | Description |
|---|---|
| float3 | The result of the calculation. |
Addition(float3, Single)
Adds a scalar to a instance.
Declaration
public static float3 operator +(float3 left, float scalar)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | left | The first instance. |
| System.Single | scalar | The scalar. |
Returns
| Type | Description |
|---|---|
| float3 | The result of the calculation. |
Division(float3, Single)
Divides an instance by a scalar.
Declaration
public static float3 operator /(float3 vec, float scale)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | vec | The instance. |
| System.Single | scale | The scalar. |
Returns
| Type | Description |
|---|---|
| float3 | The result of the calculation. |
Equality(float3, float3)
Compares two instances for equality.
Declaration
public static bool operator ==(float3 left, float3 right)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | left | The first instance. |
| float3 | right | The second instance. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True, if left equals right; false otherwise. |
Explicit(double3 to float3)
Explicit cast operator to cast a double3 into a float3 value.
Declaration
public static explicit operator float3(double3 d3)
Parameters
| Type | Name | Description |
|---|---|---|
| double3 | d3 | The double3 value to cast. |
Returns
| Type | Description |
|---|---|
| float3 | A float3 value. |
Inequality(float3, float3)
Compares two instances for inequality.
Declaration
public static bool operator !=(float3 left, float3 right)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | left | The first instance. |
| float3 | right | The second instance. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True, if left does not equal right; false otherwise. |
Multiply(float3, float3)
Multiplies two instances (component-wise).
Declaration
public static float3 operator *(float3 vec1, float3 vec2)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | vec1 | The first instance. |
| float3 | vec2 | The second instance. |
Returns
| Type | Description |
|---|---|
| float3 | The result of the multiplication. |
Multiply(float3, Single)
Multiplies an instance by a scalar.
Declaration
public static float3 operator *(float3 vec, float scale)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | vec | The instance. |
| System.Single | scale | The scalar. |
Returns
| Type | Description |
|---|---|
| float3 | The result of the calculation. |
Multiply(Single, float3)
Multiplies an instance by a scalar.
Declaration
public static float3 operator *(float scale, float3 vec)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | scale | The scalar. |
| float3 | vec | The instance. |
Returns
| Type | Description |
|---|---|
| float3 | The result of the calculation. |
Subtraction(float3, float3)
Subtracts two instances.
Declaration
public static float3 operator -(float3 left, float3 right)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | left | The first instance. |
| float3 | right | The second instance. |
Returns
| Type | Description |
|---|---|
| float3 | The result of the calculation. |
Subtraction(float3, Single)
Adds a scalar from a instance.
Declaration
public static float3 operator -(float3 left, float scalar)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | left | The first instance. |
| System.Single | scalar | The scalar. |
Returns
| Type | Description |
|---|---|
| float3 | The result of the calculation. |
UnaryNegation(float3)
Negates an instance.
Declaration
public static float3 operator -(float3 vec)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | vec | The instance. |
Returns
| Type | Description |
|---|---|
| float3 | The result of the calculation. |