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Enum ShadingModel

Used to create the correct Surface Effect for a given lighting calculation.

Namespace: Fusee.Engine.Core.ShaderShards
Assembly: Fusee.Engine.Core.dll
Syntax
public enum ShadingModel

Fields

Name Description
BRDF

A Effect uses a pbr specular calculation (BRDF). Includes diffuse calculation.

DiffuseOnly

Perform only a simple diffuse calculation.

DiffuseSpecular

A Effect uses the standard (= non pbr) lighting calculation.

Edl

This effect uses eye dome lighting and is used for point cloud rendering. CAUTION: it will only work with SurfaceEffectBases that have the needed unirom paramters. See: EDLStrength and EDLNeighbourPixels

Glossy

This effect is fully metallic by default - needs a roughness value.

Unlit

Does this effect perform no lighting calculation at all?

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