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Class EdlInput

Class that can be used to collect properties that will serve as uniforms for eye dome lighting. NOTE: This Input is only compatible with SurfaceEffectPointClouds right now.

Inheritance
System.Object
SurfaceEffectInput
UnlitInput
EdlInput
Implements
INotifyValueChange<SurfaceEffectEventArgs>
Inherited Members
UnlitInput.AlbedoMix
UnlitInput.AlbedoTex
UnlitInput.TexTiles
SurfaceEffectInput.ShadingModel
SurfaceEffectInput.TextureSetup
SurfaceEffectInput.Albedo
SurfaceEffectInput.PropertyChanged
SurfaceEffectInput.NotifyValueChanged(Type, String, Object)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Engine.Core.Effects
Assembly: Fusee.Engine.Core.dll
Syntax
public class EdlInput : UnlitInput, INotifyValueChange<SurfaceEffectEventArgs>

Constructors

EdlInput()

Creates a new instance of type EdlInput.

Declaration
public EdlInput()

Implements

INotifyValueChange<T>
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