Show / Hide Table of Contents

Class GlossyInput

Class that can be used to collect properties that will serve as uniforms for a glossy lighting calculation. In addition to the albedo color this Input provides a Roughness value.

Inheritance
System.Object
SurfaceEffectInput
UnlitInput
DiffuseInput
GlossyInput
Implements
INotifyValueChange<SurfaceEffectEventArgs>
Inherited Members
DiffuseInput.Emission
DiffuseInput.Roughness
DiffuseInput.NormalTex
DiffuseInput.NormalMappingStrength
UnlitInput.AlbedoMix
UnlitInput.AlbedoTex
UnlitInput.TexTiles
SurfaceEffectInput.ShadingModel
SurfaceEffectInput.TextureSetup
SurfaceEffectInput.Albedo
SurfaceEffectInput.PropertyChanged
SurfaceEffectInput.NotifyValueChanged(Type, String, Object)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Engine.Core.Effects
Assembly: Fusee.Engine.Core.dll
Syntax
public class GlossyInput : DiffuseInput, INotifyValueChange<SurfaceEffectEventArgs>

Constructors

GlossyInput()

Creates a new instance of type GlossyInput.

Declaration
public GlossyInput()

Implements

INotifyValueChange<T>
Generated by DocFX
GitHub Repo
Back to top