Class ScenePicker.PickerState
The picker state upon scene traversal.
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Engine.Core
Assembly: Fusee.Engine.Core.dll
Syntax
public class PickerState : VisitorState, IStateStack
Constructors
PickerState()
The default constructor for the ScenePicker.PickerState class, which registers state stacks for model, UI rectangle, and canvas transform, as well as cull mode.
Declaration
public PickerState()
Properties
CanvasXForm
The registered canvas transform.
Declaration
public float4x4 CanvasXForm { get; set; }
Property Value
Type | Description |
---|---|
float4x4 |
CullMode
The registered cull mode.
Declaration
public Cull CullMode { get; set; }
Property Value
Type | Description |
---|---|
Cull |
Model
The registered model.
Declaration
public float4x4 Model { get; set; }
Property Value
Type | Description |
---|---|
float4x4 |
UiRect
The registered UI rectangle.
Declaration
public MinMaxRect UiRect { get; set; }
Property Value
Type | Description |
---|---|
MinMaxRect |