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Class WebGLShaderPrecisionFormat

Inheritance
System.Object
JSHandler
WebGLShaderPrecisionFormat
Implements
System.IDisposable
Inherited Members
JSHandler.IsDisposed
JSHandler.Dispose()
JSHandler.Dispose(Boolean)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Engine.Imp.Graphics.Blazor
Assembly: Fusee.Engine.Imp.Graphics.Blazor.dll
Syntax
public class WebGLShaderPrecisionFormat : JSHandler, IDisposable

Properties

Precision

Declaration
public int Precision { get; }
Property Value
Type Description
System.Int32

RangeMax

Declaration
public int RangeMax { get; }
Property Value
Type Description
System.Int32

RangeMin

Declaration
public int RangeMin { get; }
Property Value
Type Description
System.Int32

Implements

System.IDisposable
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