Show / Hide Table of Contents

Class CodeComponent

Use this component to add Code to Objects in the scene graph. Will not serialize/deserialize

Inheritance
System.Object
SceneComponent
CodeComponent
GuiButton
Implements
IComponent
Inherited Members
SceneComponent.Name
SceneComponent.Active
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Engine.Core.Scene
Assembly: Fusee.Engine.Core.dll
Syntax
public class CodeComponent : SceneComponent, IComponent

Fields

IsMouseOver

Tells if the mouse is over the SceneNodeContainer this code component belongs to.

Declaration
public bool IsMouseOver
Field Value
Type Description
System.Boolean

Implements

IComponent
Generated by DocFX
GitHub Repo
Back to top