Class CodeComponent
Use this component to add Code to Objects in the scene graph. Will not serialize/deserialize
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Engine.Core.Scene
Assembly: Fusee.Engine.Core.dll
Syntax
public class CodeComponent : SceneComponent, IComponent
Fields
IsMouseOver
Tells if the mouse is over the SceneNodeContainer this code component belongs to.
Declaration
public bool IsMouseOver
Field Value
Type | Description |
---|---|
System.Boolean |