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Enum TextureFilterMode

Defines how to map texels to uv coordinates.

Namespace: Fusee.Engine.Common
Assembly: Fusee.Engine.Common.dll
Syntax
public enum TextureFilterMode

Fields

Name Description
Linear

Bilinear filtering.An interpolated value from the texture coordinate's neighboring texels, approximating a color between the texels, is taken.

LinearMipmapLinear

Linearly interpolates between the two closest mipmaps and samples the texture via linear interpolation.

LinearMipmapNearest

Takes the nearest mipmap level and samples using linear interpolation.

Nearest

Default texture filtering method. When set, the pixel which center is closest to the texture coordinate is selected.

NearestMipmapLinear

Linearly interpolates between the two mipmaps that most closely match the size of a pixel and samples via nearest neighbor interpolation.

NearestMipmapNearest

Takes the nearest mipmap to match the pixel size and uses nearest neighbor interpolation for texture sampling.

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