Class FusBone
Marker component (contains no data). If contained within a node, the node serves as a bone in a bone animation.
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Serialization.V1
Assembly: Fusee.Serialization.dll
Syntax
public class FusBone : FusComponent, IComponent
Fields
Name
The name of this component. Needed for blender exporter
Declaration
public string Name
Field Value
Type | Description |
---|---|
System.String |