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Class FusBone

Marker component (contains no data). If contained within a node, the node serves as a bone in a bone animation.

Inheritance
System.Object
FusComponent
FusBone
Implements
IComponent
Inherited Members
FusComponent.Active
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Serialization.V1
Assembly: Fusee.Serialization.dll
Syntax
public class FusBone : FusComponent, IComponent

Fields

Name

The name of this component. Needed for blender exporter

Declaration
public string Name
Field Value
Type Description
System.String

Implements

IComponent
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