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Class SceneComponent

Base type for all Components used as building blocks within Fusee.Engine.

Inheritance
System.Object
SceneComponent
Effect
GpuMesh
Animation
Bone
Camera
CanvasTransform
CodeComponent
InstanceData
Light
Mesh
RectTransform
RenderLayer
Transform
Weight
XForm
XFormText
PointCloudComponent
Implements
IComponent
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Engine.Core.Scene
Assembly: Fusee.Engine.Core.dll
Syntax
public class SceneComponent : IComponent

Fields

Name

The components name. Might serve as identifier in find traversals.

Declaration
public string Name
Field Value
Type Description
System.String
See Also
FindComponents(SceneNode, System.Predicate<SceneComponent>)

Properties

Active

If set to false, the SceneRenderer will ignore this component.

Declaration
public bool Active { get; set; }
Property Value
Type Description
System.Boolean

Implements

IComponent

See Also

IComponent
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