Class SceneComponent
Base type for all Components used as building blocks within Fusee.Engine.
Inheritance
System.Object
SceneComponent
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Engine.Core.Scene
Assembly: Fusee.Engine.Core.dll
Syntax
public class SceneComponent : IComponent
Fields
Name
The components name. Might serve as identifier in find traversals.
Declaration
public string Name
Field Value
Type | Description |
---|---|
System.String |
See Also
Properties
Active
If set to false, the SceneRenderer will ignore this component.
Declaration
public bool Active { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |