Namespace Fusee.Engine.Imp.SharedAll
Classes
RenderTarget
Use this if you want to render into buffer object, associated with one or more textures. If only a single texture is needed, the usage of a WritableTexture as a render target is preferred. Use the "Create__Tex"-Methods of this class to generate the textures you need. The order of the textures in the RenderTextures array is given by the RenderTargetTextureTypes enum.
Structs
ActiveUniform
Internally used shader parameters.