Class AnimationTrack
Stores data about a single animation track (mainly a list of keyframes).
Inheritance
System.Object
    AnimationTrack
  Inherited Members
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
    
      System.Object.ToString()
    
  Namespace: Fusee.Engine.Core.Scene
Assembly: Fusee.Engine.Core.dll
Syntax
public class AnimationTrack
  Fields
KeyFrames
The list of key frames ordered by time.
Declaration
public List<AnimationKeyBase> KeyFrames
  Field Value
| Type | Description | 
|---|---|
| System.Collections.Generic.List<AnimationKeyBase> | 
LerpType
The lerp type to use for interpolation.
Declaration
public LerpType LerpType
  Field Value
| Type | Description | 
|---|---|
| LerpType | 
Property
The name to the property/field to control. May be a dot-separated path to a sub-item (e.g. "Transform.Position.x").
Declaration
public string Property
  Field Value
| Type | Description | 
|---|---|
| System.String | 
SceneComponent
The scene component to be controlled by this animation track.
Declaration
public SceneComponent SceneComponent
  Field Value
| Type | Description | 
|---|---|
| SceneComponent | 
TypeId
The type of the key-values stored in this animation track.
Declaration
public TypeId TypeId
  Field Value
| Type | Description | 
|---|---|
| TypeId |