Class UnlitInput
Class that can be used to collect properties that will serve as uniforms for a effect that does no lighting calculation. In addition this input provides properties for albedo and normal textures.
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Engine.Core.Effects
Assembly: Fusee.Engine.Core.dll
Syntax
public class UnlitInput : SurfaceEffectInput, INotifyValueChange<SurfaceEffectEventArgs>
Constructors
UnlitInput()
Creates a new instance of type UnlitInput.
Declaration
public UnlitInput()
Properties
AlbedoMix
The mix between albedo texture and albedo color.
Declaration
public float AlbedoMix { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
AlbedoTex
The albedo texture.
Declaration
public Texture AlbedoTex { get; set; }
Property Value
Type | Description |
---|---|
Texture |
TexTiles
The normal texture.
Declaration
public float2 TexTiles { get; set; }
Property Value
Type | Description |
---|---|
float2 |