Class UnlitInput
Class that can be used to collect properties that will serve as uniforms for a effect that does no lighting calculation. In addition this input provides properties for albedo and normal textures.
Implements
Inherited Members
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
    
      System.Object.ToString()
    
  Namespace: Fusee.Engine.Core.Effects
Assembly: Fusee.Engine.Core.dll
Syntax
public class UnlitInput : SurfaceEffectInput, INotifyValueChange<SurfaceEffectEventArgs>
  Constructors
UnlitInput()
Creates a new instance of type UnlitInput.
Declaration
public UnlitInput()
  Properties
AlbedoMix
The mix between albedo texture and albedo color.
Declaration
public float AlbedoMix { get; set; }
  Property Value
| Type | Description | 
|---|---|
| System.Single | 
AlbedoTex
The albedo texture.
Declaration
public Texture AlbedoTex { get; set; }
  Property Value
| Type | Description | 
|---|---|
| Texture | 
TexTiles
The normal texture.
Declaration
public float2 TexTiles { get; set; }
  Property Value
| Type | Description | 
|---|---|
| float2 |