Class SceneNode
The building block to create hierarchies.
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Engine.Core.Scene
Assembly: Fusee.Engine.Core.dll
Syntax
public class SceneNode : INode
Constructors
SceneNode()
Creates a new instance of this SceneNode class.
Declaration
public SceneNode()
Fields
Components
The components this node is made of.
Declaration
public List<SceneComponent> Components
Field Value
Type | Description |
---|---|
System.Collections.Generic.List<SceneComponent> |
Name
The name.
Declaration
public string Name
Field Value
Type | Description |
---|---|
System.String |
Parent
This SceneNodeContainer's snc.
Declaration
public SceneNode Parent
Field Value
Type | Description |
---|---|
SceneNode |
Properties
Children
Possible children.
Declaration
public ChildList Children { get; set; }
Property Value
Type | Description |
---|---|
ChildList |
EnumChildren
Returns all children of this SceneNode
Declaration
public IEnumerable<INode> EnumChildren { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.IEnumerable<INode> |
EnumComponents
Returns all components of this SceneNode
Declaration
public IEnumerable<IComponent> EnumComponents { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.IEnumerable<IComponent> |