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Class Mesh

Provides the ability to create or interact directly with the point data.

Inheritance
System.Object
SceneComponent
Mesh
JometriMesh
Circle
Cube
Icosahedron
Icosphere
Line
NineSlicePlane
Plane
Sphere
WireframeCube
GuiText
Implements
IComponent
IManagedMesh
System.IDisposable
Inherited Members
SceneComponent.Name
SceneComponent.Active
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Engine.Core.Scene
Assembly: Fusee.Engine.Core.dll
Syntax
public class Mesh : SceneComponent, IComponent, IManagedMesh, IDisposable

Constructors

Mesh()

Protected ctor

Declaration
protected Mesh()

Mesh(ICollection<UInt32>, ICollection<float3>, ICollection<float3>, ICollection<float2>, ICollection<float4>, ICollection<float4>, ICollection<float4>, ICollection<float3>, ICollection<UInt32>, ICollection<UInt32>, ICollection<UInt32>, ICollection<UInt32>)

Generates a new Mesh instance

Declaration
public Mesh(ICollection<uint> triangles, ICollection<float3> vertices, ICollection<float3> normals = null, ICollection<float2> uvs = null, ICollection<float4> boneWeights = null, ICollection<float4> boneIndices = null, ICollection<float4> tangents = null, ICollection<float3> biTangents = null, ICollection<uint> colors = null, ICollection<uint> colors1 = null, ICollection<uint> colors2 = null, ICollection<uint> flags = null)
Parameters
Type Name Description
System.Collections.Generic.ICollection<System.UInt32> triangles
System.Collections.Generic.ICollection<float3> vertices
System.Collections.Generic.ICollection<float3> normals
System.Collections.Generic.ICollection<float2> uvs
System.Collections.Generic.ICollection<float4> boneWeights
System.Collections.Generic.ICollection<float4> boneIndices
System.Collections.Generic.ICollection<float4> tangents
System.Collections.Generic.ICollection<float3> biTangents
System.Collections.Generic.ICollection<System.UInt32> colors
System.Collections.Generic.ICollection<System.UInt32> colors1
System.Collections.Generic.ICollection<System.UInt32> colors2
System.Collections.Generic.ICollection<System.UInt32> flags

Properties

BiTangents

The bi tangents

Declaration
public MeshAttributes<float3> BiTangents { get; }
Property Value
Type Description
MeshAttributes<float3>

BiTangentsSet

Gets a value indicating whether bi tangents are set.

Declaration
public bool BiTangentsSet { get; }
Property Value
Type Description
System.Boolean

true if bi tangents are set; otherwise, false.

BoneIndices

The bone indices

Declaration
public MeshAttributes<float4> BoneIndices { get; }
Property Value
Type Description
MeshAttributes<float4>

BoneIndicesSet

Gets a value indicating whether bone indices are set.

Declaration
public bool BoneIndicesSet { get; }
Property Value
Type Description
System.Boolean

true if bone indices are set; otherwise, false.

BoneWeights

The bine weights

Declaration
public MeshAttributes<float4> BoneWeights { get; }
Property Value
Type Description
MeshAttributes<float4>

BoneWeightsSet

Gets a value indicating whether bone weights are set.

Declaration
public bool BoneWeightsSet { get; }
Property Value
Type Description
System.Boolean

true if bone weights are set; otherwise, false.

BoundingBox

The bounding box of this geometry chunk.

Declaration
public AABBf BoundingBox { get; }
Property Value
Type Description
AABBf

Colors0

The vertex color field 0

Declaration
public MeshAttributes<uint> Colors0 { get; protected set; }
Property Value
Type Description
MeshAttributes<System.UInt32>

Colors0Set

Gets a value indicating whether a color is set.

Declaration
public bool Colors0Set { get; }
Property Value
Type Description
System.Boolean

true if a color is set; otherwise, false.

Colors1

The vertex color field 1

Declaration
public MeshAttributes<uint> Colors1 { get; protected set; }
Property Value
Type Description
MeshAttributes<System.UInt32>

Colors1Set

Gets a value indicating whether a color is set.

Declaration
public bool Colors1Set { get; }
Property Value
Type Description
System.Boolean

true if a color is set; otherwise, false.

Colors2

The vertex color field 2

Declaration
public MeshAttributes<uint> Colors2 { get; protected set; }
Property Value
Type Description
MeshAttributes<System.UInt32>

Colors2Set

Gets a value indicating whether a color is set.

Declaration
public bool Colors2Set { get; }
Property Value
Type Description
System.Boolean

true if a color is set; otherwise, false.

Flags

The vertex flags field

Declaration
public MeshAttributes<uint> Flags { get; protected set; }
Property Value
Type Description
MeshAttributes<System.UInt32>

FlagsSet

Gets a value indicating whether flags are set.

Declaration
public bool FlagsSet { get; }
Property Value
Type Description
System.Boolean

true if triangles are set; otherwise, false.

MeshType

The type of mesh which is represented by this instance (e. g. triangle mesh, point, line, etc...)

Declaration
public PrimitiveType MeshType { get; set; }
Property Value
Type Description
PrimitiveType

Normals

The normals

Declaration
public MeshAttributes<float3> Normals { get; protected set; }
Property Value
Type Description
MeshAttributes<float3>

NormalsSet

Gets a value indicating whether normals are set.

Declaration
public bool NormalsSet { get; }
Property Value
Type Description
System.Boolean

true if normals are set; otherwise, false.

SessionUniqueIdentifier

SessionUniqueIdentifier is used to verify a Mesh's uniqueness in the current session.

Declaration
public Suid SessionUniqueIdentifier { get; }
Property Value
Type Description
Suid

Tangents

The tangents

Declaration
public MeshAttributes<float4> Tangents { get; }
Property Value
Type Description
MeshAttributes<float4>

TangentsSet

Gets a value indicating whether tangents are set.

Declaration
public bool TangentsSet { get; }
Property Value
Type Description
System.Boolean

true if tangents are set; otherwise, false.

Triangles

The triangles

Declaration
public MeshAttributes<uint> Triangles { get; protected set; }
Property Value
Type Description
MeshAttributes<System.UInt32>

TrianglesSet

Gets a value indicating whether triangles are set.

Declaration
public bool TrianglesSet { get; }
Property Value
Type Description
System.Boolean

true if triangles are set; otherwise, false.

UpdatePerFrame

Update all changed MeshAttributes<T> data after each frame?

Declaration
public bool UpdatePerFrame { get; set; }
Property Value
Type Description
System.Boolean

UVs

The UV coordinates

Declaration
public MeshAttributes<float2> UVs { get; protected set; }
Property Value
Type Description
MeshAttributes<float2>

UVsSet

Gets a value indicating whether UVs are set.

Declaration
public bool UVsSet { get; }
Property Value
Type Description
System.Boolean

true if UVs are set; otherwise, false.

Vertices

The vertices

Declaration
public MeshAttributes<float3> Vertices { get; protected set; }
Property Value
Type Description
MeshAttributes<float3>

VerticesSet

Gets a value indicating whether vertices are set.

Declaration
public bool VerticesSet { get; }
Property Value
Type Description
System.Boolean

true if vertices are set; otherwise, false.

Methods

Dispose()

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

Declaration
public void Dispose()

Dispose(Boolean)

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

Declaration
protected virtual void Dispose(bool disposing)
Parameters
Type Name Description
System.Boolean disposing

If disposing equals true, the method has been called directly or indirectly by a user's code. Managed and unmanaged resources can be disposed. If disposing equals false, the method has been called by the runtime from inside the finalizer and you should not reference other objects. Only unmanaged resources can be disposed.

Finalize()

Finalizers (historically referred to as destructors) are used to perform any necessary final clean-up when a class instance is being collected by the garbage collector.

Declaration
protected void Finalize()

ResetIndexLists()

Reset all dirty flags

Declaration
public void ResetIndexLists()

Events

DisposeData

MeshChanged event notifies observing MeshManager about property changes and the Mesh's disposal.

Declaration
public event EventHandler<MeshChangedEventArgs> DisposeData
Event Type
Type Description
System.EventHandler<MeshChangedEventArgs>

Implements

IComponent
IManagedMesh
System.IDisposable

Extension Methods

TangentSpaceCalulator.CalculateTangents(Mesh)
TangentSpaceCalulator.CalculateBiTangents(Mesh)
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