Show / Hide Table of Contents

Struct ShadingModelShards

Container for a "surface out struct" declaration and the suitable default constructor, written in shader language.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Fusee.Engine.Core.ShaderShards
Assembly: Fusee.Engine.Core.dll
Syntax
public struct ShadingModelShards

Fields

DefaultInstance

The default constructor in GLSL.

Declaration
public string DefaultInstance
Field Value
Type Description
System.String

StructDecl

The struct declaration in GLSL.

Declaration
public string StructDecl
Field Value
Type Description
System.String
Generated by DocFX
GitHub Repo
Back to top