Struct ShadingModelShards
Container for a "surface out struct" declaration and the suitable default constructor, written in shader language.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Fusee.Engine.Core.ShaderShards
Assembly: Fusee.Engine.Core.dll
Syntax
public struct ShadingModelShards
Fields
DefaultInstance
The default constructor in GLSL.
Declaration
public string DefaultInstance
Field Value
Type | Description |
---|---|
System.String |
StructDecl
The struct declaration in GLSL.
Declaration
public string StructDecl
Field Value
Type | Description |
---|---|
System.String |