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Class SceneRayCaster.RayCasterState

The raycaster state upon scene traversal.

Inheritance
System.Object
VisitorState
SceneRayCaster.RayCasterState
Implements
IStateStack
Inherited Members
VisitorState.RegisterState(IStateStack)
VisitorState.Push()
VisitorState.Pop()
VisitorState.Clear()
VisitorState.Depth
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Engine.Core
Assembly: Fusee.Engine.Core.dll
Syntax
public class RayCasterState : VisitorState, IStateStack

Constructors

RayCasterState()

The default constructor for the SceneRayCaster.RayCasterState class, which registers state stacks for the model./>

Declaration
public RayCasterState()

Properties

Model

The registered model.

Declaration
public float4x4 Model { get; set; }
Property Value
Type Description
float4x4

Implements

IStateStack
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