Class Weight
Defines a weight map. Basically a table with a row for each vertex and a column for each bone controlling the geometry.
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Engine.Core.Scene
Assembly: Fusee.Engine.Core.dll
Syntax
public class Weight : SceneComponent, IComponent
Fields
BindingMatrices
The binding matrices defining the object's untransformed state.
Declaration
public List<float4x4> BindingMatrices
Field Value
Type | Description |
---|---|
System.Collections.Generic.List<float4x4> |
Joints
The joint objects controlling the geometry.
Declaration
public List<SceneNode> Joints
Field Value
Type | Description |
---|---|
System.Collections.Generic.List<SceneNode> |
WeightMap
The weight map. Contains as many entries as the object containing this node's geometry has vertices.
Declaration
public List<VertexWeightList> WeightMap
Field Value
Type | Description |
---|---|
System.Collections.Generic.List<VertexWeightList> |