Struct float4
Represents a 4D vector using four single-precision floating-point numbers.
Implements
Inherited Members
Namespace: Fusee.Math.Core
Assembly: Fusee.Math.Core.dll
Syntax
public struct float4 : IEquatable<float4>
Remarks
The float4 structure is suitable for interoperation with unmanaged code requiring four consecutive floats.
Constructors
float4(double4)
Constructs a new float4 by converting from a double4.
Declaration
public float4(double4 d4)
Parameters
| Type | Name | Description |
|---|---|---|
| double4 | d4 | The double4 to copy components from. |
float4(float2)
Constructs a new float4 from the given float2.
Declaration
public float4(float2 v)
Parameters
| Type | Name | Description |
|---|---|---|
| float2 | v | The float2 to copy components from. |
float4(float3)
Constructs a new float4 from the given float3.
Declaration
public float4(float3 v)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | v | The float3 to copy components from. |
float4(float3, Single)
Constructs a new float4 from the specified float3 and ww component.
Declaration
public float4(float3 v, float ww)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | v | The float3 to copy components from. |
| System.Single | ww | The ww component of the new float4. |
float4(float4)
Constructs a new float4 from the given float4.
Declaration
public float4(float4 v)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | v | The float4 to copy components from. |
float4(Single)
Constructs a new float4.
Declaration
public float4(float val)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | val | This value will be set for the x, y, z and w component. |
float4(Single, Single, Single, Single)
Constructs a new float4.
Declaration
public float4(float x, float y, float z, float w)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | x | The x component of the float4. |
| System.Single | y | The y component of the float4. |
| System.Single | z | The z component of the float4. |
| System.Single | w | The w component of the float4. |
Fields
One
Defines an instance with all components set to 1.
Declaration
public static readonly float4 One
Field Value
| Type | Description |
|---|---|
| float4 |
UnitW
Defines a unit-length float4 that points towards the w-axis.
Declaration
public static readonly float4 UnitW
Field Value
| Type | Description |
|---|---|
| float4 |
UnitX
Defines a unit-length float4 that points towards the x-axis.
Declaration
public static readonly float4 UnitX
Field Value
| Type | Description |
|---|---|
| float4 |
UnitY
Defines a unit-length float4 that points towards the y-axis.
Declaration
public static readonly float4 UnitY
Field Value
| Type | Description |
|---|---|
| float4 |
UnitZ
Defines a unit-length float4 that points towards the z-axis.
Declaration
public static readonly float4 UnitZ
Field Value
| Type | Description |
|---|---|
| float4 |
w
The w component of the float4.
Declaration
public float w
Field Value
| Type | Description |
|---|---|
| System.Single |
x
The x component of the float4.
Declaration
public float x
Field Value
| Type | Description |
|---|---|
| System.Single |
y
The y component of the float4.
Declaration
public float y
Field Value
| Type | Description |
|---|---|
| System.Single |
z
The z component of the float4.
Declaration
public float z
Field Value
| Type | Description |
|---|---|
| System.Single |
Zero
Defines a zero-length float4.
Declaration
public static readonly float4 Zero
Field Value
| Type | Description |
|---|---|
| float4 |
Properties
a
The alpha component (same as w)
Declaration
public float a { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
b
The blue component (same as z)
Declaration
public float b { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
g
The green component (same as y)
Declaration
public float g { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
Item[Int32]
Gets or sets the individual components x, y, z, or w, depending on their index.
Declaration
public float this[int idx] { get; set; }
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | idx | The index (between 0 and 3). |
Property Value
| Type | Description |
|---|---|
| System.Single | The x or y component of the float4. |
Length
Gets the length (magnitude) of the vector.
Declaration
public readonly float Length { get; }
Property Value
| Type | Description |
|---|---|
| System.Single |
Length1
Gets the length in 1-norm.
Declaration
public readonly float Length1 { get; }
Property Value
| Type | Description |
|---|---|
| System.Single |
LengthSquared
Gets the square of the vector length (magnitude).
Declaration
public readonly float LengthSquared { get; }
Property Value
| Type | Description |
|---|---|
| System.Single |
Remarks
This property avoids the costly square root operation required by the Length property. This makes it more suitable for comparisons.
ParseConverter
Gets and sets the Converter object. Has the ability to convert a string to a float4.
Declaration
public static Converter<string, float4> ParseConverter { get; set; }
Property Value
| Type | Description |
|---|---|
| Converter<System.String, float4> | The parse property. |
r
The red component (same as x)
Declaration
public float r { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
rg
The rg component (same as xy)
Declaration
public float2 rg { get; set; }
Property Value
| Type | Description |
|---|---|
| float2 |
rgb
The rgb component (same as xyz)
Declaration
public float3 rgb { get; set; }
Property Value
| Type | Description |
|---|---|
| float3 |
xy
Gets and sets an OpenTK.float2 with the x and y components of this instance.
Declaration
public float2 xy { get; set; }
Property Value
| Type | Description |
|---|---|
| float2 |
xyz
Gets and sets an OpenTK.float3 with the x, y and z components of this instance.
Declaration
public float3 xyz { get; set; }
Property Value
| Type | Description |
|---|---|
| float3 |
Methods
Add(float4, float4)
Adds two vectors.
Declaration
public static float4 Add(float4 a, float4 b)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | a | Left operand. |
| float4 | b | Right operand. |
Returns
| Type | Description |
|---|---|
| float4 | Result of operation. |
BaryCentric(float4, float4, float4, Single, Single)
Interpolate 3 Vectors using Barycentric coordinates
Declaration
public static float4 BaryCentric(float4 a, float4 b, float4 c, float u, float v)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | a | First input Vector |
| float4 | b | Second input Vector |
| float4 | c | Third input Vector |
| System.Single | u | First Barycentric Coordinate |
| System.Single | v | Second Barycentric Coordinate |
Returns
| Type | Description |
|---|---|
| float4 | a when u=1, v=0, b when v=1,u=0, c when u=v=0, and a linear combination of a,b,c otherwise |
Clamp(float4, float4, float4)
Clamp a vector to the given minimum and maximum vectors
Declaration
public static float4 Clamp(float4 vec, float4 min, float4 max)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | vec | Input vector |
| float4 | min | Minimum vector |
| float4 | max | Maximum vector |
Returns
| Type | Description |
|---|---|
| float4 | The clamped vector |
Divide(float4, float4)
Divides a vector by the components of a vector (scale).
Declaration
public static float4 Divide(float4 vector, float4 scale)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | vector | Left operand. |
| float4 | scale | Right operand. |
Returns
| Type | Description |
|---|---|
| float4 | Result of the operation. |
Divide(float4, Single)
Divides a vector by a scalar.
Declaration
public static float4 Divide(float4 vector, float scale)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | vector | Left operand. |
| System.Single | scale | Right operand. |
Returns
| Type | Description |
|---|---|
| float4 | Result of the operation. |
Dot(float4, float4)
Calculate the dot product of two vectors
Declaration
public static float Dot(float4 left, float4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | left | First operand |
| float4 | right | Second operand |
Returns
| Type | Description |
|---|---|
| System.Single | The dot product of the two inputs |
Equals(float4)
Indicates whether the current vector is equal to another vector.
Declaration
public bool Equals(float4 other)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | other | A vector to compare with this vector. |
Returns
| Type | Description |
|---|---|
| System.Boolean | true if the current vector is equal to the vector parameter; otherwise, false. |
Equals(Object)
Indicates whether this instance and a specified object are equal.
Declaration
public override bool Equals(object obj)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | obj | The object to compare to. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the instances are equal; false otherwise. |
Overrides
GetHashCode()
Returns the hashcode for this instance.
Declaration
public override int GetHashCode()
Returns
| Type | Description |
|---|---|
| System.Int32 | A System.Int32 containing the unique hashcode for this instance. |
Overrides
Lerp(float4, float4, float4)
Returns a new Vector that is the linear blend of the 2 given Vectors. Each component of vector a is blended with its equivalent in vector b.
Declaration
public static float4 Lerp(float4 a, float4 b, float4 blend)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | a | First input vector |
| float4 | b | Second input vector |
| float4 | blend | The blend factor. a when blend=0, b when blend=1. |
Returns
| Type | Description |
|---|---|
| float4 |
Lerp(float4, float4, Single)
Returns a new Vector that is the linear blend of the 2 given Vectors
Declaration
public static float4 Lerp(float4 a, float4 b, float blend)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | a | First input vector |
| float4 | b | Second input vector |
| System.Single | blend | The blend factor. a when blend=0, b when blend=1. |
Returns
| Type | Description |
|---|---|
| float4 | a when blend=0, b when blend=1, and a linear combination otherwise |
LinearColorFromSRgb()
Converts this float4 - which is interpreted as a color - from sRgb space to linear color space.
Declaration
public float4 LinearColorFromSRgb()
Returns
| Type | Description |
|---|---|
| float4 |
LinearColorFromSRgb(float4)
Converts a color value from sRgb to linear space.
Declaration
public static float4 LinearColorFromSRgb(float4 sRGBCol)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | sRGBCol | The sRgb color value as float4. |
Returns
| Type | Description |
|---|---|
| float4 |
LinearColorFromSRgb(Int32, Int32, Int32, Int32)
Converts a color value from sRgb to linear space.
Declaration
public static float4 LinearColorFromSRgb(int r, int g, int b, int a)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | r | The red color value in range 0 - 255. |
| System.Int32 | g | The green color value in range 0 - 255. |
| System.Int32 | b | The blue color value in range 0 - 255. |
| System.Int32 | a | The alpha value in range 0 - 255. |
Returns
| Type | Description |
|---|---|
| float4 |
LinearColorFromSRgb(String)
Converts a color value from sRgb to linear space.
Declaration
public static float4 LinearColorFromSRgb(string hex)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | hex | The color value as hex code in form of a "FFFFFFFF" string. |
Returns
| Type | Description |
|---|---|
| float4 |
LinearColorFromSRgb(UInt32)
Converts a color value from sRgb to linear space.
Declaration
public static float4 LinearColorFromSRgb(uint col)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt32 | col | The color value as uint. |
Returns
| Type | Description |
|---|---|
| float4 |
Max(float4, float4)
Calculate the component-wise maximum of two vectors
Declaration
public static float4 Max(float4 a, float4 b)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | a | First operand |
| float4 | b | Second operand |
Returns
| Type | Description |
|---|---|
| float4 | The component-wise maximum |
Min(float4, float4)
Calculate the component-wise minimum of two vectors
Declaration
public static float4 Min(float4 a, float4 b)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | a | First operand |
| float4 | b | Second operand |
Returns
| Type | Description |
|---|---|
| float4 | The component-wise minimum |
Multiply(float4, float4)
Multiplies a vector by the components a vector (scale).
Declaration
public static float4 Multiply(float4 vector, float4 scale)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | vector | Left operand. |
| float4 | scale | Right operand. |
Returns
| Type | Description |
|---|---|
| float4 | Result of the operation. |
Multiply(float4, Single)
Multiplies a vector by a scalar.
Declaration
public static float4 Multiply(float4 vector, float scale)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | vector | Left operand. |
| System.Single | scale | Right operand. |
Returns
| Type | Description |
|---|---|
| float4 | Result of the operation. |
Normalize()
Scales the float4 to unit length.
Declaration
public float4 Normalize()
Returns
| Type | Description |
|---|---|
| float4 |
Normalize(float4)
Scale a vector to unit length
Declaration
public static float4 Normalize(float4 vec)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | vec | The input vector |
Returns
| Type | Description |
|---|---|
| float4 | The normalized vector |
Normalize1()
Scales the float4 to unit length in 1-norm.
Declaration
public float4 Normalize1()
Returns
| Type | Description |
|---|---|
| float4 |
Normalize1(float4)
Scales the vector to unit length in 1-norm.
Declaration
public static float4 Normalize1(float4 vec)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | vec | The input vector. |
Returns
| Type | Description |
|---|---|
| float4 | The scaled vector. |
NormalizeFast()
Scales the float4 to approximately unit length.
Declaration
public float4 NormalizeFast()
Returns
| Type | Description |
|---|---|
| float4 |
NormalizeFast(float4)
Scale a vector to approximately unit length
Declaration
public static float4 NormalizeFast(float4 vec)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | vec | The input vector |
Returns
| Type | Description |
|---|---|
| float4 | The normalized vector |
Parse(String, IFormatProvider)
Parses a string into a float4.
Declaration
public static float4 Parse(string source, IFormatProvider provider = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | source | |
| System.IFormatProvider | provider |
Returns
| Type | Description |
|---|---|
| float4 |
Pow(float4, Single)
Returns a float4 where all components are raised to the specified power.
Declaration
public static float4 Pow(float4 val, float exp)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | val | The float4 to be raised to a power. |
| System.Single | exp | A float that specifies a power. |
Returns
| Type | Description |
|---|---|
| float4 |
Round()
Rounds the float4 to 6 digits (max float precision).
Declaration
public float4 Round()
Returns
| Type | Description |
|---|---|
| float4 |
Round(float4)
Rounds a vector to 6 digits (max float precision).
Declaration
public static float4 Round(float4 vec)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | vec | The input vector. |
Returns
| Type | Description |
|---|---|
| float4 | The rounded vector. |
SRgbFromLinearColor()
Converts this float4 - which is interpreted as a color - from linear color space to sRgb space.
Declaration
public float4 SRgbFromLinearColor()
Returns
| Type | Description |
|---|---|
| float4 |
SRgbFromLinearColor(float4)
Converts a color value from linear to sRgb space.
Declaration
public static float4 SRgbFromLinearColor(float4 sRGBCol)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | sRGBCol | The linear color value as float4. |
Returns
| Type | Description |
|---|---|
| float4 |
SRgbFromLinearColor(Int32, Int32, Int32, Int32)
Converts a color value from linear to sRgb space.
Declaration
public static float4 SRgbFromLinearColor(int r, int g, int b, int a)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | r | The red color value in range 0 - 255. |
| System.Int32 | g | The green color value in range 0 - 255. |
| System.Int32 | b | The blue color value in range 0 - 255. |
| System.Int32 | a | The alpha value in range 0 - 255. |
Returns
| Type | Description |
|---|---|
| float4 |
SRgbFromLinearColor(String)
Converts a color value from linear to sRgb space.
Declaration
public static float4 SRgbFromLinearColor(string hex)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | hex | The color value as hex code in form of a "FFFFFFFF" string. |
Returns
| Type | Description |
|---|---|
| float4 |
SRgbFromLinearColor(UInt32)
Converts a color value from linear to sRgb space.
Declaration
public static float4 SRgbFromLinearColor(uint col)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt32 | col | The color value as uint. |
Returns
| Type | Description |
|---|---|
| float4 |
Step(float4, float4)
Performs Step(Single, Single) for each component of the input vectors.
Declaration
public static float4 Step(float4 edge, float4 val)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | edge | Specifies the location of the edge of the step function. |
| float4 | val | Specifies the value to be used to generate the step function. |
Returns
| Type | Description |
|---|---|
| float4 |
Subtract(float4, float4)
Subtract one Vector from another
Declaration
public static float4 Subtract(float4 a, float4 b)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | a | First operand |
| float4 | b | Second operand |
Returns
| Type | Description |
|---|---|
| float4 | Result of subtraction |
ToArray()
XML-Comment
Declaration
public float[] ToArray()
Returns
| Type | Description |
|---|---|
| System.Single[] | An float array of size 4 that cobtains the x,y,z,w components. |
ToString()
Returns a System.String that represents the current float4.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| System.String | A System.String that represents this instance. |
Overrides
ToString(IFormatProvider)
Returns a System.String that represents the current float4.
Declaration
public string ToString(IFormatProvider provider)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IFormatProvider | provider | Provides information about a specific culture. |
Returns
| Type | Description |
|---|---|
| System.String | A System.String that represents this instance. |
Operators
Addition(float4, float4)
Adds two instances.
Declaration
public static float4 operator +(float4 left, float4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | left | The first instance. |
| float4 | right | The second instance. |
Returns
| Type | Description |
|---|---|
| float4 | The result of the calculation. |
Division(float4, Single)
Divides an instance by a scalar.
Declaration
public static float4 operator /(float4 vec, float scale)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | vec | The instance. |
| System.Single | scale | The scalar. |
Returns
| Type | Description |
|---|---|
| float4 | The result of the calculation. |
Equality(float4, float4)
Compares two instances for equality.
Declaration
public static bool operator ==(float4 left, float4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | left | The first instance. |
| float4 | right | The second instance. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True, if left equals right; false otherwise. |
Explicit(double4 to float4)
Explicit cast operator to cast a double4 into a float4 value.
Declaration
public static explicit operator float4(double4 d4)
Parameters
| Type | Name | Description |
|---|---|---|
| double4 | d4 | The double4 value to cast. |
Returns
| Type | Description |
|---|---|
| float4 | A float4 value. |
Inequality(float4, float4)
Compares two instances for inequality.
Declaration
public static bool operator !=(float4 left, float4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | left | The first instance. |
| float4 | right | The second instance. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True, if left does not equal right; false otherwise. |
Multiply(float4, float4)
Multiplies two instances (componentwise).
Declaration
public static float4 operator *(float4 left, float4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | left | The first instance. |
| float4 | right | The second instance. |
Returns
| Type | Description |
|---|---|
| float4 | The result of the calculation. |
Multiply(float4, Single)
Multiplies an instance by a scalar.
Declaration
public static float4 operator *(float4 vec, float scale)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | vec | The instance. |
| System.Single | scale | The scalar. |
Returns
| Type | Description |
|---|---|
| float4 | The result of the calculation. |
Multiply(Single, float4)
Multiplies an instance by a scalar.
Declaration
public static float4 operator *(float scale, float4 vec)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | scale | The scalar. |
| float4 | vec | The instance. |
Returns
| Type | Description |
|---|---|
| float4 | The result of the calculation. |
Subtraction(float4, float4)
Subtracts two instances.
Declaration
public static float4 operator -(float4 left, float4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | left | The first instance. |
| float4 | right | The second instance. |
Returns
| Type | Description |
|---|---|
| float4 | The result of the calculation. |
UnaryNegation(float4)
Negates an instance.
Declaration
public static float4 operator -(float4 vec)
Parameters
| Type | Name | Description |
|---|---|---|
| float4 | vec | The instance. |
Returns
| Type | Description |
|---|---|
| float4 | The result of the calculation. |