Show / Hide Table of Contents

Struct float4

Represents a 4D vector using four single-precision floating-point numbers.

Implements
System.IEquatable<float4>
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Fusee.Math.Core
Assembly: Fusee.Math.Core.dll
Syntax
public struct float4 : IEquatable<float4>
Remarks

The float4 structure is suitable for interoperation with unmanaged code requiring four consecutive floats.

Constructors

float4(double4)

Constructs a new float4 by converting from a double4.

Declaration
public float4(double4 d4)
Parameters
Type Name Description
double4 d4

The double4 to copy components from.

float4(float2)

Constructs a new float4 from the given float2.

Declaration
public float4(float2 v)
Parameters
Type Name Description
float2 v

The float2 to copy components from.

float4(float3)

Constructs a new float4 from the given float3.

Declaration
public float4(float3 v)
Parameters
Type Name Description
float3 v

The float3 to copy components from.

float4(float3, Single)

Constructs a new float4 from the specified float3 and ww component.

Declaration
public float4(float3 v, float ww)
Parameters
Type Name Description
float3 v

The float3 to copy components from.

System.Single ww

The ww component of the new float4.

float4(float4)

Constructs a new float4 from the given float4.

Declaration
public float4(float4 v)
Parameters
Type Name Description
float4 v

The float4 to copy components from.

float4(Single)

Constructs a new float4.

Declaration
public float4(float val)
Parameters
Type Name Description
System.Single val

This value will be set for the x, y, z and w component.

float4(Single, Single, Single, Single)

Constructs a new float4.

Declaration
public float4(float x, float y, float z, float w)
Parameters
Type Name Description
System.Single x

The x component of the float4.

System.Single y

The y component of the float4.

System.Single z

The z component of the float4.

System.Single w

The w component of the float4.

Fields

One

Defines an instance with all components set to 1.

Declaration
public static readonly float4 One
Field Value
Type Description
float4

UnitW

Defines a unit-length float4 that points towards the w-axis.

Declaration
public static readonly float4 UnitW
Field Value
Type Description
float4

UnitX

Defines a unit-length float4 that points towards the x-axis.

Declaration
public static readonly float4 UnitX
Field Value
Type Description
float4

UnitY

Defines a unit-length float4 that points towards the y-axis.

Declaration
public static readonly float4 UnitY
Field Value
Type Description
float4

UnitZ

Defines a unit-length float4 that points towards the z-axis.

Declaration
public static readonly float4 UnitZ
Field Value
Type Description
float4

w

The w component of the float4.

Declaration
public float w
Field Value
Type Description
System.Single

x

The x component of the float4.

Declaration
public float x
Field Value
Type Description
System.Single

y

The y component of the float4.

Declaration
public float y
Field Value
Type Description
System.Single

z

The z component of the float4.

Declaration
public float z
Field Value
Type Description
System.Single

Zero

Defines a zero-length float4.

Declaration
public static readonly float4 Zero
Field Value
Type Description
float4

Properties

a

The alpha component (same as w)

Declaration
public float a { get; set; }
Property Value
Type Description
System.Single

b

The blue component (same as z)

Declaration
public float b { get; set; }
Property Value
Type Description
System.Single

g

The green component (same as y)

Declaration
public float g { get; set; }
Property Value
Type Description
System.Single

Item[Int32]

Gets or sets the individual components x, y, z, or w, depending on their index.

Declaration
public float this[int idx] { get; set; }
Parameters
Type Name Description
System.Int32 idx

The index (between 0 and 3).

Property Value
Type Description
System.Single

The x or y component of the float4.

Length

Gets the length (magnitude) of the vector.

Declaration
public readonly float Length { get; }
Property Value
Type Description
System.Single

Length1

Gets the length in 1-norm.

Declaration
public readonly float Length1 { get; }
Property Value
Type Description
System.Single

LengthSquared

Gets the square of the vector length (magnitude).

Declaration
public readonly float LengthSquared { get; }
Property Value
Type Description
System.Single
Remarks

This property avoids the costly square root operation required by the Length property. This makes it more suitable for comparisons.

ParseConverter

Gets and sets the Converter object. Has the ability to convert a string to a float4.

Declaration
public static Converter<string, float4> ParseConverter { get; set; }
Property Value
Type Description
Converter<System.String, float4>

The parse property.

r

The red component (same as x)

Declaration
public float r { get; set; }
Property Value
Type Description
System.Single

rg

The rg component (same as xy)

Declaration
public float2 rg { get; set; }
Property Value
Type Description
float2

rgb

The rgb component (same as xyz)

Declaration
public float3 rgb { get; set; }
Property Value
Type Description
float3

xy

Gets and sets an OpenTK.float2 with the x and y components of this instance.

Declaration
public float2 xy { get; set; }
Property Value
Type Description
float2

xyz

Gets and sets an OpenTK.float3 with the x, y and z components of this instance.

Declaration
public float3 xyz { get; set; }
Property Value
Type Description
float3

Methods

Add(float4, float4)

Adds two vectors.

Declaration
public static float4 Add(float4 a, float4 b)
Parameters
Type Name Description
float4 a

Left operand.

float4 b

Right operand.

Returns
Type Description
float4

Result of operation.

BaryCentric(float4, float4, float4, Single, Single)

Interpolate 3 Vectors using Barycentric coordinates

Declaration
public static float4 BaryCentric(float4 a, float4 b, float4 c, float u, float v)
Parameters
Type Name Description
float4 a

First input Vector

float4 b

Second input Vector

float4 c

Third input Vector

System.Single u

First Barycentric Coordinate

System.Single v

Second Barycentric Coordinate

Returns
Type Description
float4

a when u=1, v=0, b when v=1,u=0, c when u=v=0, and a linear combination of a,b,c otherwise

Clamp(float4, float4, float4)

Clamp a vector to the given minimum and maximum vectors

Declaration
public static float4 Clamp(float4 vec, float4 min, float4 max)
Parameters
Type Name Description
float4 vec

Input vector

float4 min

Minimum vector

float4 max

Maximum vector

Returns
Type Description
float4

The clamped vector

Divide(float4, float4)

Divides a vector by the components of a vector (scale).

Declaration
public static float4 Divide(float4 vector, float4 scale)
Parameters
Type Name Description
float4 vector

Left operand.

float4 scale

Right operand.

Returns
Type Description
float4

Result of the operation.

Divide(float4, Single)

Divides a vector by a scalar.

Declaration
public static float4 Divide(float4 vector, float scale)
Parameters
Type Name Description
float4 vector

Left operand.

System.Single scale

Right operand.

Returns
Type Description
float4

Result of the operation.

Dot(float4, float4)

Calculate the dot product of two vectors

Declaration
public static float Dot(float4 left, float4 right)
Parameters
Type Name Description
float4 left

First operand

float4 right

Second operand

Returns
Type Description
System.Single

The dot product of the two inputs

Equals(float4)

Indicates whether the current vector is equal to another vector.

Declaration
public bool Equals(float4 other)
Parameters
Type Name Description
float4 other

A vector to compare with this vector.

Returns
Type Description
System.Boolean

true if the current vector is equal to the vector parameter; otherwise, false.

Equals(Object)

Indicates whether this instance and a specified object are equal.

Declaration
public override bool Equals(object obj)
Parameters
Type Name Description
System.Object obj

The object to compare to.

Returns
Type Description
System.Boolean

True if the instances are equal; false otherwise.

Overrides
System.ValueType.Equals(System.Object)

GetHashCode()

Returns the hashcode for this instance.

Declaration
public override int GetHashCode()
Returns
Type Description
System.Int32

A System.Int32 containing the unique hashcode for this instance.

Overrides
System.ValueType.GetHashCode()

Lerp(float4, float4, float4)

Returns a new Vector that is the linear blend of the 2 given Vectors. Each component of vector a is blended with its equivalent in vector b.

Declaration
public static float4 Lerp(float4 a, float4 b, float4 blend)
Parameters
Type Name Description
float4 a

First input vector

float4 b

Second input vector

float4 blend

The blend factor. a when blend=0, b when blend=1.

Returns
Type Description
float4

Lerp(float4, float4, Single)

Returns a new Vector that is the linear blend of the 2 given Vectors

Declaration
public static float4 Lerp(float4 a, float4 b, float blend)
Parameters
Type Name Description
float4 a

First input vector

float4 b

Second input vector

System.Single blend

The blend factor. a when blend=0, b when blend=1.

Returns
Type Description
float4

a when blend=0, b when blend=1, and a linear combination otherwise

LinearColorFromSRgb()

Converts this float4 - which is interpreted as a color - from sRgb space to linear color space.

Declaration
public float4 LinearColorFromSRgb()
Returns
Type Description
float4

LinearColorFromSRgb(float4)

Converts a color value from sRgb to linear space.

Declaration
public static float4 LinearColorFromSRgb(float4 sRGBCol)
Parameters
Type Name Description
float4 sRGBCol

The sRgb color value as float4.

Returns
Type Description
float4

LinearColorFromSRgb(Int32, Int32, Int32, Int32)

Converts a color value from sRgb to linear space.

Declaration
public static float4 LinearColorFromSRgb(int r, int g, int b, int a)
Parameters
Type Name Description
System.Int32 r

The red color value in range 0 - 255.

System.Int32 g

The green color value in range 0 - 255.

System.Int32 b

The blue color value in range 0 - 255.

System.Int32 a

The alpha value in range 0 - 255.

Returns
Type Description
float4

LinearColorFromSRgb(String)

Converts a color value from sRgb to linear space.

Declaration
public static float4 LinearColorFromSRgb(string hex)
Parameters
Type Name Description
System.String hex

The color value as hex code in form of a "FFFFFFFF" string.

Returns
Type Description
float4

LinearColorFromSRgb(UInt32)

Converts a color value from sRgb to linear space.

Declaration
public static float4 LinearColorFromSRgb(uint col)
Parameters
Type Name Description
System.UInt32 col

The color value as uint.

Returns
Type Description
float4

Max(float4, float4)

Calculate the component-wise maximum of two vectors

Declaration
public static float4 Max(float4 a, float4 b)
Parameters
Type Name Description
float4 a

First operand

float4 b

Second operand

Returns
Type Description
float4

The component-wise maximum

Min(float4, float4)

Calculate the component-wise minimum of two vectors

Declaration
public static float4 Min(float4 a, float4 b)
Parameters
Type Name Description
float4 a

First operand

float4 b

Second operand

Returns
Type Description
float4

The component-wise minimum

Multiply(float4, float4)

Multiplies a vector by the components a vector (scale).

Declaration
public static float4 Multiply(float4 vector, float4 scale)
Parameters
Type Name Description
float4 vector

Left operand.

float4 scale

Right operand.

Returns
Type Description
float4

Result of the operation.

Multiply(float4, Single)

Multiplies a vector by a scalar.

Declaration
public static float4 Multiply(float4 vector, float scale)
Parameters
Type Name Description
float4 vector

Left operand.

System.Single scale

Right operand.

Returns
Type Description
float4

Result of the operation.

Normalize()

Scales the float4 to unit length.

Declaration
public float4 Normalize()
Returns
Type Description
float4

Normalize(float4)

Scale a vector to unit length

Declaration
public static float4 Normalize(float4 vec)
Parameters
Type Name Description
float4 vec

The input vector

Returns
Type Description
float4

The normalized vector

Normalize1()

Scales the float4 to unit length in 1-norm.

Declaration
public float4 Normalize1()
Returns
Type Description
float4

Normalize1(float4)

Scales the vector to unit length in 1-norm.

Declaration
public static float4 Normalize1(float4 vec)
Parameters
Type Name Description
float4 vec

The input vector.

Returns
Type Description
float4

The scaled vector.

NormalizeFast()

Scales the float4 to approximately unit length.

Declaration
public float4 NormalizeFast()
Returns
Type Description
float4

NormalizeFast(float4)

Scale a vector to approximately unit length

Declaration
public static float4 NormalizeFast(float4 vec)
Parameters
Type Name Description
float4 vec

The input vector

Returns
Type Description
float4

The normalized vector

Parse(String, IFormatProvider)

Parses a string into a float4.

Declaration
public static float4 Parse(string source, IFormatProvider provider = null)
Parameters
Type Name Description
System.String source
System.IFormatProvider provider
Returns
Type Description
float4

Pow(float4, Single)

Returns a float4 where all components are raised to the specified power.

Declaration
public static float4 Pow(float4 val, float exp)
Parameters
Type Name Description
float4 val

The float4 to be raised to a power.

System.Single exp

A float that specifies a power.

Returns
Type Description
float4

Round()

Rounds the float4 to 6 digits (max float precision).

Declaration
public float4 Round()
Returns
Type Description
float4

Round(float4)

Rounds a vector to 6 digits (max float precision).

Declaration
public static float4 Round(float4 vec)
Parameters
Type Name Description
float4 vec

The input vector.

Returns
Type Description
float4

The rounded vector.

SRgbFromLinearColor()

Converts this float4 - which is interpreted as a color - from linear color space to sRgb space.

Declaration
public float4 SRgbFromLinearColor()
Returns
Type Description
float4

SRgbFromLinearColor(float4)

Converts a color value from linear to sRgb space.

Declaration
public static float4 SRgbFromLinearColor(float4 sRGBCol)
Parameters
Type Name Description
float4 sRGBCol

The linear color value as float4.

Returns
Type Description
float4

SRgbFromLinearColor(Int32, Int32, Int32, Int32)

Converts a color value from linear to sRgb space.

Declaration
public static float4 SRgbFromLinearColor(int r, int g, int b, int a)
Parameters
Type Name Description
System.Int32 r

The red color value in range 0 - 255.

System.Int32 g

The green color value in range 0 - 255.

System.Int32 b

The blue color value in range 0 - 255.

System.Int32 a

The alpha value in range 0 - 255.

Returns
Type Description
float4

SRgbFromLinearColor(String)

Converts a color value from linear to sRgb space.

Declaration
public static float4 SRgbFromLinearColor(string hex)
Parameters
Type Name Description
System.String hex

The color value as hex code in form of a "FFFFFFFF" string.

Returns
Type Description
float4

SRgbFromLinearColor(UInt32)

Converts a color value from linear to sRgb space.

Declaration
public static float4 SRgbFromLinearColor(uint col)
Parameters
Type Name Description
System.UInt32 col

The color value as uint.

Returns
Type Description
float4

Step(float4, float4)

Performs Step(Single, Single) for each component of the input vectors.

Declaration
public static float4 Step(float4 edge, float4 val)
Parameters
Type Name Description
float4 edge

Specifies the location of the edge of the step function.

float4 val

Specifies the value to be used to generate the step function.

Returns
Type Description
float4

Subtract(float4, float4)

Subtract one Vector from another

Declaration
public static float4 Subtract(float4 a, float4 b)
Parameters
Type Name Description
float4 a

First operand

float4 b

Second operand

Returns
Type Description
float4

Result of subtraction

ToArray()

XML-Comment

Declaration
public float[] ToArray()
Returns
Type Description
System.Single[]

An float array of size 4 that cobtains the x,y,z,w components.

ToString()

Returns a System.String that represents the current float4.

Declaration
public override string ToString()
Returns
Type Description
System.String

A System.String that represents this instance.

Overrides
System.ValueType.ToString()

ToString(IFormatProvider)

Returns a System.String that represents the current float4.

Declaration
public string ToString(IFormatProvider provider)
Parameters
Type Name Description
System.IFormatProvider provider

Provides information about a specific culture.

Returns
Type Description
System.String

A System.String that represents this instance.

Operators

Addition(float4, float4)

Adds two instances.

Declaration
public static float4 operator +(float4 left, float4 right)
Parameters
Type Name Description
float4 left

The first instance.

float4 right

The second instance.

Returns
Type Description
float4

The result of the calculation.

Division(float4, Single)

Divides an instance by a scalar.

Declaration
public static float4 operator /(float4 vec, float scale)
Parameters
Type Name Description
float4 vec

The instance.

System.Single scale

The scalar.

Returns
Type Description
float4

The result of the calculation.

Equality(float4, float4)

Compares two instances for equality.

Declaration
public static bool operator ==(float4 left, float4 right)
Parameters
Type Name Description
float4 left

The first instance.

float4 right

The second instance.

Returns
Type Description
System.Boolean

True, if left equals right; false otherwise.

Explicit(double4 to float4)

Explicit cast operator to cast a double4 into a float4 value.

Declaration
public static explicit operator float4(double4 d4)
Parameters
Type Name Description
double4 d4

The double4 value to cast.

Returns
Type Description
float4

A float4 value.

Inequality(float4, float4)

Compares two instances for inequality.

Declaration
public static bool operator !=(float4 left, float4 right)
Parameters
Type Name Description
float4 left

The first instance.

float4 right

The second instance.

Returns
Type Description
System.Boolean

True, if left does not equal right; false otherwise.

Multiply(float4, float4)

Multiplies two instances (componentwise).

Declaration
public static float4 operator *(float4 left, float4 right)
Parameters
Type Name Description
float4 left

The first instance.

float4 right

The second instance.

Returns
Type Description
float4

The result of the calculation.

Multiply(float4, Single)

Multiplies an instance by a scalar.

Declaration
public static float4 operator *(float4 vec, float scale)
Parameters
Type Name Description
float4 vec

The instance.

System.Single scale

The scalar.

Returns
Type Description
float4

The result of the calculation.

Multiply(Single, float4)

Multiplies an instance by a scalar.

Declaration
public static float4 operator *(float scale, float4 vec)
Parameters
Type Name Description
System.Single scale

The scalar.

float4 vec

The instance.

Returns
Type Description
float4

The result of the calculation.

Subtraction(float4, float4)

Subtracts two instances.

Declaration
public static float4 operator -(float4 left, float4 right)
Parameters
Type Name Description
float4 left

The first instance.

float4 right

The second instance.

Returns
Type Description
float4

The result of the calculation.

UnaryNegation(float4)

Negates an instance.

Declaration
public static float4 operator -(float4 vec)
Parameters
Type Name Description
float4 vec

The instance.

Returns
Type Description
float4

The result of the calculation.

Implements

System.IEquatable<T>
Generated by DocFX
GitHub Repo
Back to top