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Enum TextureWrapMode

Defines how the texture should be sampled when a uv coordinate outside the range of 0 to 1 is given.

Namespace: Fusee.Engine.Common
Assembly: Fusee.Engine.Common.dll
Syntax
public enum TextureWrapMode

Fields

Name Description
ClampToBorder

The coordinates that fall outside the range will be given a specified border color.

ClampToEdge

The coordinate will simply be clamped between 0 and 1.

MirroredRepeat

The texture will be repeated, but it will be mirrored when the integer part of the uv coordinate is odd.

Repeat

The integer part of the uv coordinate will be ignored and a repeating pattern is formed.

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