Enum TextureWrapMode
Defines how the texture should be sampled when a uv coordinate outside the range of 0 to 1 is given.
Namespace: Fusee.Engine.Common
Assembly: Fusee.Engine.Common.dll
Syntax
public enum TextureWrapMode
Fields
| Name | Description |
|---|---|
| ClampToBorder | The coordinates that fall outside the range will be given a specified border color. |
| ClampToEdge | The coordinate will simply be clamped between 0 and 1. |
| MirroredRepeat | The texture will be repeated, but it will be mirrored when the integer part of the uv coordinate is odd. |
| Repeat | The integer part of the uv coordinate will be ignored and a repeating pattern is formed. |