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Namespace Fusee.Engine.Imp.Graphics.Blazor

Classes

ArrayExtensions

A static helper class to provide functions for arrays.

EventHandler

Register to these event handler to be called when values are being passed from Javascript

FrameBufferHandle

RenderBuffer implementation for WebAsm.

GamePadDeviceImp

Gamepad input device implementation for the WebAsm platform.

JSHandler

KeyboardDeviceImp

Keyboard input device implementation for the WebAsm platform.

MouseDeviceImp

Mouse input device implementation for the Web platforms.

RenderBufferHandle

RenderBuffer implementation for WebAsm.

RenderCanvasImp

This is a default render canvas implementation creating its own rendering window.

RenderCanvasInputDriverImp

Input driver implementation for keyboard and mouse, as well as touch input in the browser.

RenderContextImp

Implementation of the IRenderContextImp interface on top of WebGLDotNET.

RenderTargetBlazor

Provides Blazor-specific overrides to the RenderTargets Set[..]Tex() methods.

ShaderHandle

Implementation of the IShaderHandle This object is passed to WebGL and represents a shader program

TouchDeviceImp

Touch input device implementation for the Web platforms. This implementation uses the HTML5 touch api which doesn't seem to provide a value how many simultaneous touchpoints are supported. Thus we assume 5.

UniformHandle

Implementation of the IUniformHandle interface. This object is passed to shader programs that are running on the graphics card to modify shader values.

VertexArrayObject

VertexArrayObject implementation for WebAsm.

VertexBufferObject

VertexArrayObject implementation for WebAsm.

WebGL2RenderingContext

WebGL2RenderingContextBase

WebGLActiveInfo

WebGLBuffer

WebGLContextAttributes

Based upon the incredible work of the EvergineTeam https://github.com/EvergineTeam/WebGL.NET/tree/master/src/WebGLDotNET

WebGLFramebuffer

WebGLObject

WebGLProgram

WebGLQuery

WebGLRenderbuffer

WebGLRenderingContext

WebGLRenderingContextBase

WebGLSampler

WebGLShader

WebGLShaderPrecisionFormat

WebGLSync

WebGLTexture

WebGLTransformFeedback

WebGLUniformLocation

WebGLVertexArrayObject

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