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Class GuiButton

Code component that creates a button from an object in the scene graph.

Inheritance
System.Object
SceneComponent
CodeComponent
GuiButton
Implements
IComponent
Inherited Members
CodeComponent.IsMouseOver
SceneComponent.Name
SceneComponent.Active
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Engine.Gui
Assembly: Fusee.Engine.Gui.dll
Syntax
public class GuiButton : CodeComponent, IComponent

Constructors

GuiButton()

Creates a new instance of the code component that creates a button from an object in the scene graph.

Declaration
public GuiButton()

Events

OnMouseDown

Occurs when mouse button is pressed on this button.

Declaration
public event CodeComponent.InteractionHandler OnMouseDown
Event Type
Type Description
CodeComponent.InteractionHandler

OnMouseEnter

Occurs when the mouse cursor enters this button.

Declaration
public event CodeComponent.InteractionHandler OnMouseEnter
Event Type
Type Description
CodeComponent.InteractionHandler

OnMouseExit

Occurs when the mouse cursor exits this button.

Declaration
public event CodeComponent.InteractionHandler OnMouseExit
Event Type
Type Description
CodeComponent.InteractionHandler

OnMouseOver

Occurs when the mouse cursor is over this button.

Declaration
public event CodeComponent.InteractionHandler OnMouseOver
Event Type
Type Description
CodeComponent.InteractionHandler

OnMouseUp

Occurs when mouse button is released on this button.

Declaration
public event CodeComponent.InteractionHandler OnMouseUp
Event Type
Type Description
CodeComponent.InteractionHandler

Implements

IComponent
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