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Class Circle

Generates a polygonal circle.

Inheritance
System.Object
SceneComponent
Mesh
Circle
Implements
IComponent
IManagedMesh
System.IDisposable
Inherited Members
Mesh.DisposeData
Mesh.SessionUniqueIdentifier
Mesh.UpdatePerFrame
Mesh.ResetIndexLists()
Mesh.Triangles
Mesh.Vertices
Mesh.Normals
Mesh.UVs
Mesh.BoneWeights
Mesh.BoneIndices
Mesh.Tangents
Mesh.BiTangents
Mesh.Colors0
Mesh.Colors1
Mesh.Colors2
Mesh.Flags
Mesh.VerticesSet
Mesh.TangentsSet
Mesh.BiTangentsSet
Mesh.Colors0Set
Mesh.Colors1Set
Mesh.Colors2Set
Mesh.NormalsSet
Mesh.UVsSet
Mesh.BoneWeightsSet
Mesh.BoneIndicesSet
Mesh.TrianglesSet
Mesh.FlagsSet
Mesh.BoundingBox
Mesh.MeshType
Mesh.Dispose()
Mesh.Dispose(Boolean)
SceneComponent.Name
SceneComponent.Active
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fusee.Engine.Core.Primitives
Assembly: Fusee.Engine.Core.dll
Syntax
public class Circle : Mesh, IComponent, IManagedMesh, IDisposable

Constructors

Circle(Boolean, Int32, Single, Single)

Creates a new instance of type 'Circle'.

Declaration
public Circle(bool fill = false, int segments = 20, float fillPercentage = 100F, float thickness = 0.1F)
Parameters
Type Name Description
System.Boolean fill

Indicates if the circle should be filled.

System.Int32 segments

Indicates how many segments the circle should have.

System.Single fillPercentage

Determines if it is a full circle (default, 100%).

System.Single thickness

Indicates the thickness of the (not filled) circle.

Implements

IComponent
IManagedMesh
System.IDisposable

Extension Methods

TangentSpaceCalulator.CalculateTangents(Mesh)
TangentSpaceCalulator.CalculateBiTangents(Mesh)
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