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Pin Class

A pin is a connection point where Node instances can be connected to each others. Pin connections carry values of certain types. There are InPinTs and OutPinTs. One out-pin can be connected to one or more in-pins but each in-pin can only be connected to one out-pin.
Inheritance Hierarchy

Namespace:  Fusee.Xirkit
Assembly:  Fusee.Xirkit (in Fusee.Xirkit.dll) Version: 0.7.0.0 (0.7.0.0)
Syntax
C#
public class Pin

The Pin type exposes the following members.

Constructors
  NameDescription
Public methodPin
Initializes a new instance of the Pin class.
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Properties
  NameDescription
Public propertyMember
Gets the name of the member or the member chain.
Public propertyN
Gets the Node this pin is accessing.
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Remarks
This class contains base implementations similar on all pin types, no matter which type its value is or whether it's an in- or an out-pin. It is a building block to create various pin types used within Xirkit.
See Also