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Animation Class

The Animation Class is capable of storing and handling different types of Channels.
Inheritance Hierarchy
SystemObject
  Fusee.XirkitAnimation

Namespace:  Fusee.Xirkit
Assembly:  Fusee.Xirkit (in Fusee.Xirkit.dll) Version: 0.7.0.0 (0.7.0.0)
Syntax
C#
public class Animation

The Animation type exposes the following members.

Constructors
  NameDescription
Public methodAnimation
Initializes a new instance of the Animation class.
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Properties
  NameDescription
Public propertyAnimationMode
Gets or sets the animation mode.
Public propertyChannelBaseList
Gets the channel base list.
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Methods
  NameDescription
Public methodAddAnimationTValue
Adds the Channel to this Animation and adds it to the _animHandler.
Public methodAddChannel
Adds a channel to this Animation. This channel will be handled by this Animation.
Public methodAnimate
Animates all channels. The time is set by the user.
Public methodDeleteAnimation
Deletes the animation and removes the Nodes from the AnimHandler
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodRemoveChannel
Removes a channel from the _channelList.
Public methodSetTick
Sets the time in all channels.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also