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MaterialComponent Class

Material definition. If contained within a node, the node's (and potentially child node's) geometry is rendered with the speicified material.
Inheritance Hierarchy

Namespace:  Fusee.Serialization
Assembly:  Fusee.Serialization (in Fusee.Serialization.dll) Version: 0.7.0.0 (0.7.0.0)
Syntax
C#
public class MaterialComponent : SceneComponentContainer

The MaterialComponent type exposes the following members.

Constructors
  NameDescription
Public methodMaterialComponent
Initializes a new instance of the MaterialComponent class
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Properties
  NameDescription
Public propertyHasBump
Gets a value indicating whether this instance has a bump channel.
Public propertyHasDiffuse
Gets a value indicating whether this instance has a diffuse channel.
Public propertyHasEmissive
Gets a value indicating whether this instance has an emissive channel.
Public propertyHasSpecular
Gets a value indicating whether this instance has a specular channel.
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Fields
  NameDescription
Public fieldBump
The bump channel.
Public fieldDiffuse
The diffuse channel.
Public fieldEmissive
The emissive channel.
Public fieldName
The name of this component.
(Inherited from SceneComponentContainer.)
Public fieldSpecular
The specular channel.
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See Also