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BoneComponent Class

Marker component (contains no data). If contained within a node, the node serves as a bone in a bone animation.
Inheritance Hierarchy

Namespace:  Fusee.Serialization
Assembly:  Fusee.Serialization (in Fusee.Serialization.dll) Version: 0.7.0.0 (0.7.0.0)
Syntax
C#
public class BoneComponent : SceneComponentContainer

The BoneComponent type exposes the following members.

Constructors
  NameDescription
Public methodBoneComponent
Initializes a new instance of the BoneComponent class
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Fields
  NameDescription
Public fieldName
The name of this component. Needed for blender exporter
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See Also