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RigidBody Class

The RigidBody class ...
Inheritance Hierarchy
SystemObject
  Fusee.Engine.CoreRigidBody

Namespace:  Fusee.Engine.Core
Assembly:  Fusee.Engine.Core (in Fusee.Engine.Core.dll) Version: 0.7.0.0 (0.7.0.0)
Syntax
C#
public class RigidBody

The RigidBody type exposes the following members.

Constructors
  NameDescription
Public methodRigidBody
Initializes a new instance of the RigidBody class
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Properties
Methods
  NameDescription
Public methodApplyCentralForce
Public methodApplyCentralImpulse
Adds an impulse
Public methodApplyForce
Adds a force to the rigidbody. As a result the rigidbody will start moving.
Public methodApplyImpulse
Public methodApplyTorque
Adds a torque to the rigidbody.
Public methodApplyTorqueImpulse
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodRotation
The orientation of the rigidbody in world space stored as a Quaternion.
Public methodSetDrag
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Events
  NameDescription
Public eventWhileCollidingEvent
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See Also