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LightSetupState Class

[Missing <summary> documentation for "T:Fusee.Engine.Core.LightSetupState"]

Inheritance Hierarchy

Namespace:  Fusee.Engine.Core
Assembly:  Fusee.Engine.Core (in Fusee.Engine.Core.dll) Version: 0.7.0.0 (0.7.0.0)
Syntax
C#
public class LightSetupState : VisitorState

The LightSetupState type exposes the following members.

Constructors
  NameDescription
Public methodLightSetupState
Initializes a new instance of the LightSetupState class.
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Properties
  NameDescription
Public propertyDepth
Retrieves the state's overall depth.
(Inherited from VisitorState.)
Public propertyModel
Gets or sets the top of the Model matrix stack. The Model matrix transforms model coordinates into world coordinates.
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Methods
  NameDescription
Public methodClear
Clears all registered state stacks. The Depth will be reset to zero.
(Inherited from VisitorState.)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodPop
The visitor state's Pop operation. Pops all registered state stacks.
(Inherited from VisitorState.)
Public methodPush
The visitor state's Push operation. Pushes all registered state stacks.
(Inherited from VisitorState.)
Protected methodRegisterState
Registers a state stack. State stacks need to be registered to be notified when the entire state is pushed or popped.
(Inherited from VisitorState.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also