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EffectPassDeclaration Structure

An effect pass declaration contains the vertex and pixel shader source code as well as a RenderStateSet declaration for the rendering pass declared by this instance.

Namespace:  Fusee.Engine.Core
Assembly:  Fusee.Engine.Core (in Fusee.Engine.Core.dll) Version: 0.7.0.0 (0.7.0.0)
Syntax
C#
public struct EffectPassDeclaration

The EffectPassDeclaration type exposes the following members.

Methods
  NameDescription
Public methodEquals
Indicates whether this instance and a specified object are equal.
(Inherited from ValueType.)
Public methodGetHashCode
Returns the hash code for this instance.
(Inherited from ValueType.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Returns the fully qualified type name of this instance.
(Inherited from ValueType.)
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Fields
  NameDescription
Public fieldPS
Pixel- or fragmentshader as string
Public fieldStateSet
The RenderStateSet of the current effect pass.
Public fieldVS
Vertexshader as string
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See Also