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DynamicWorld Class

[Missing <summary> documentation for "T:Fusee.Engine.Core.DynamicWorld"]

Inheritance Hierarchy
SystemObject
  Fusee.Engine.CoreDynamicWorld

Namespace:  Fusee.Engine.Core
Assembly:  Fusee.Engine.Core (in Fusee.Engine.Core.dll) Version: 0.7.0.0 (0.7.0.0)
Syntax
C#
public class DynamicWorld

The DynamicWorld type exposes the following members.

Constructors
  NameDescription
Public methodDynamicWorld
Initializes a new instance of the DynamicWorld class
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Properties
  NameDescription
Public propertyGravity
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Methods
  NameDescription
Public methodAddBoxShape(Single)
Public methodAddBoxShape(float3)
Public methodAddBoxShape(Single, Single, Single)
Public methodAddCapsuleShape
Public methodAddCompoundShape
Public methodAddConeShape
Public methodAddConeTwistConstraint(RigidBody, float4x4)
Public methodAddConeTwistConstraint(RigidBody, RigidBody, float4x4, float4x4)
Public methodAddConvexHullShape
Public methodAddConvexHullShape(float3, Boolean)
Public methodAddCylinderShape(Single)
Public methodAddCylinderShape(float3)
Public methodAddCylinderShape(Single, Single, Single)
Public methodAddEmptyShape
Public methodAddGearConstraint
Public methodAddGeneric6DofConstraint(RigidBody, float4x4, Boolean)
Public methodAddGeneric6DofConstraint(RigidBody, RigidBody, float4x4, float4x4, Boolean)
Public methodAddGImpactMeshShape
Public methodAddHingeConstraint(RigidBody, float4x4, Boolean)
Public methodAddHingeConstraint(RigidBody, float3, float3, Boolean)
Public methodAddHingeConstraint(RigidBody, RigidBody, float4x4, float4x4, Boolean)
Public methodAddHingeConstraint(RigidBody, RigidBody, float3, float3, float3, float3, Boolean)
Public methodAddMultiSphereShape
Public methodAddPoint2PointConstraint(RigidBody, float3)
Public methodAddPoint2PointConstraint(RigidBody, RigidBody, float3, float3)
Public methodAddRigidBody
Public methodAddSliderConstraint(RigidBody, float4x4, Boolean)
Public methodAddSliderConstraint(RigidBody, RigidBody, float4x4, float4x4, Boolean)
Public methodAddSphereShape
Public methodAddStaticPlaneShape
Public methodDispose
Releases all resources used by the DynamicWorld
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetRigidBody
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodNumberConstraints
Public methodNumberRigidBodies
Public methodStepSimulation
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also