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ConvertSceneGraph Class

Use ConVSceneToHighLevel to create new high level graph from a low level graph (made out of scene nodes and components) in order to have each visited element converted and/or split into its high level, render-ready components.
Inheritance Hierarchy

Namespace:  Fusee.Engine.Core
Assembly:  Fusee.Engine.Core (in Fusee.Engine.Core.dll) Version: 0.7.0.0 (0.7.0.0)
Syntax
C#
public class ConvertSceneGraph : SceneVisitor

The ConvertSceneGraph type exposes the following members.

Constructors
  NameDescription
Public methodConvertSceneGraph
Initializes a new instance of the ConvertSceneGraph class
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Properties
  NameDescription
Protected propertyCurrentComponent
Returns the currently visited component during a traversal.
(Inherited from SceneVisitor.)
Protected propertyCurrentNode
Returns currently visited node during a traversal.
(Inherited from SceneVisitor.)
Protected propertyYieldEnumeration
Gets a value indicating whether the current enumeration should yield.
(Inherited from SceneVisitor.)
Protected propertyYieldOnCurrentComponent
Can be called in derived visitors. Set this property to true during traversals to make the visitor yield the current component when used as an enumerator.
(Inherited from SceneVisitor.)
Protected propertyYieldOnCurrentNode
Can be called in derived visitors. Set this property to true during traversals to make the visitor yield the current node when used as an enumerator.
(Inherited from SceneVisitor.)
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Methods
  NameDescription
Public methodConvBone
Public methodConvert
Traverses the given SceneContainer and creates new high level graph by converting and/or spliting its components into the high level equivalents.
Public methodConvLight
Public methodConvMaterial(MaterialComponent)
Public methodConvMaterial(MaterialLightComponent)
Public methodConvMaterial(MaterialPBRComponent)
Public methodConvMesh
Public methodConvScneNodeContainer
Public methodConvShader
Public methodConvShaderEffect
Public methodConvTransform
Public methodConVWeight
Protected methodEnumInit
Enumerator Building Block to be called in derived Visitors acting as enumerators. Use this to initialize the traversing enumeration on a list of (root) nodes.
(Inherited from SceneVisitor.)
Protected methodEnumMoveNext
This method implements a re-entrant (in terms of yield, not multi-threading) non-recursive traversal over combined node and component trees. Call this method in derived classes implementing enumerators, like in the various find extension methods or the ViseratorTItem, TState
(Inherited from SceneVisitor.)
Protected methodEnumMoveNextNoComponent
Continue a currently active enumeration. Call all registered Visit methods. Visitor methods may set YieldOnCurrentComponent or YieldOnCurrentNode to true to signal the enumration to yield.
(Inherited from SceneVisitor.)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodInitState
Method is called when traversal starts to initialize the traversal state. Override this method in derived classes to initialize any state.
(Inherited from SceneVisitor.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodPopState (Overrides SceneVisitorPopState.)
Protected methodPushState
Method is called when going down one hierarchy level while traversing. Override this method to push any self-defined state.
(Inherited from SceneVisitor.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodTraverse(SceneNodeContainer)
Start traversing a scene graph starting with the given root node. Performs a recursive depth-first traversal from the speciefiedd root.
(Inherited from SceneVisitor.)
Public methodTraverse(IEnumerableSceneNodeContainer)
Start traversing a list of nodes. Performs a recursive depth-first traversal over the list starting with the first node in the list.
(Inherited from SceneVisitor.)
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See Also