The Bullet OpenSource Physics library now is integrated into FUSEE. Currently only supported on Windows builds, we are working on getting physics engine implementations on other platforms -including the web- to work, too. This should be a straighforward process as all physics engine implementation details are abstracted from FUSEE’s core code.
FUSEE 0.5 was released in May. Since then we are working on a lot of new features:
– network support
– animation system
– android support
– material system
– stereo 3d class
– better Mac OSX support
– text rendering
And many more! Some of them are ready to use but not yet published officially. If you want to work with the new features, take a look at our sourcecode on GitHub (develop branch). Please notice that there still might be bugs. If you encounter an error, please feel free to use GitHub’s issue system or drop us a mail.
We are big fans of the new virtual reality head-mounted display Oculus Rift. Needles to say, that we are currently working on Oculus Rift support in FUSEE. Since Cube and Tiles is already capable of anaglyph 3D output (check it out in the Examples section and press C on your keyboard) this could be the base for an easy-to-use stereo 3D class in FUSEE.